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Thursday, October 18, 2012
OnPlayerShootPlayer v8
OnPlayerShootPlayer v8
Today I was thinking of making a Real Time damage system. When it was finished, i thought i can make a OnPlayerShootPlayer function of it!
The include is Plug&Play, just include it in your script. No changes needed.
This doesn't call the calback, when you shoot through a wall, or something like that. It checks when a players health goes down, and checks if anyone is aiming at the player.
ChangeLog:
Quote:
Version 1: -Initial release. Version 2: -Cross Product system -Damage shown in float. Version 3: -Checks if the key(KEY_FIRE) is pressed. -Removed all desync bugs. Version 4: -The KEY_FIRE check has been fixed. Version 5: -All bugs fixed. -Shows Health and Armour damage. -Changed the callback Version 6: -Changed the damage checking system. Version 7: -Fixed the script for filterscripts. Version 8: -Added GetPlayerCameraWeaponVector function(by Nero_3D). All weapons should be detected normaly. |
Usage:
Insert this code on top of your game mode after #include <a_samp>
Code:
#include <OPSP>
Code:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
return 1;
}
An example:
Code:
public OnPlayerShootPlayer(Shooter,Target,Float:HealthLost,Float:ArmourLost)
{
new msg[128],name1[24],name2[24];
GetPlayerName(Shooter,name1,24);
GetPlayerName(Target,name2,24);
format(msg,sizeof(msg)," * %s Shot %s(Dmg: %f HP and %f Armour)!",name1,name2,HealthLost,ArmourLost);
SendClientMessageToAll(0xFFFFFFFF,msg);
return 1;
}
Installing:
Download and save to pawn/includes folder!
Credits:
Credits to Double-O-Seven for Cross Product system.Credits to Nero_3D for GetPlayerCameraWeaponVector function.
Download:
Here you go:Version 8.4
Version 7.0
Version 6.0
Version 5.0
Feel free to do anything you want with it.
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