Download Mod skin,filterscripts,gamemode,Inc file, plugin for windows or linux and more...
Thursday, October 18, 2012
Duel System v1.0
Duel System v1.0 ( Advance )INTRODUCTION
Well, This is my own Made FS. It's a Duel system FS. I hope you all will like it.
Especially for TDM Servers.
Code
Code:
#include <a_samp> /* Duel Filterscript Brought to you by DeadLy */ #define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 #define SendError(%1,%2) SendClientMessage(%1,COLOR_RED,"ERROR: " %2) #define SendUsage(%1,%2) SendClientMessage(%1,COLOR_WHITE,"USAGE: " %2) #define COLOR_ORANGE 0xFF8040FF #define COLOR_YELLOW 0xFFFF00AA #define COLOR_RED 0xFF0000AA #define COLOR_WHITE 0xFFFFFFAA stock g_GotInvitedToDuel[MAX_PLAYERS], g_HasInvitedToDuel[MAX_PLAYERS], g_IsPlayerDueling[MAX_PLAYERS], g_DuelCountDown[MAX_PLAYERS], g_DuelTimer[MAX_PLAYERS], g_DuelInProgress, g_DuelingID1, g_DuelingID2; public OnFilterScriptInit() { print("\t============================================"); print("\tDuel Filterscript"); print("\tBy: DeadLy"); print("\t-"); print("\tLoaded"); print("\t============================================"); return 1; } public OnFilterScriptExit() { print("\t============================================"); print("\tDuel Filterscript (Ripped from LW_LVDM)"); print("\tBy: Sneaky"); print("\t-"); print("\tLoaded"); print("\t============================================"); return 1; } public OnPlayerConnect(playerid) { g_GotInvitedToDuel[playerid] = 0; g_HasInvitedToDuel[playerid] = 0; g_IsPlayerDueling[playerid] = 0; return 1; } public OnPlayerDisconnect(playerid, reason) { if(playerid == g_DuelingID1 || playerid == g_DuelingID2) { g_DuelInProgress = 0; } return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(duel,4,cmdtext); dcmd(cduel,5,cmdtext); dcmd(duelaccept,10,cmdtext); return 1; } dcmd_cduel(playerid, params[]) { #pragma unused params if(g_HasInvitedToDuel[playerid] == 0) return SendError(playerid, "You did not invite anyone to a duel!"); SendClientMessage(playerid, COLOR_YELLOW, "You have reset your duel invite, you can now use /duel [playerid] again."); g_HasInvitedToDuel[playerid] = 0; return 1; } dcmd_duelaccept(playerid, params[]) { if(params[0] == '\0' || !IsNumeric(params)) return SendUsage(playerid, "/duelaccept [playerid]"); if(g_DuelInProgress == 1) return SendError(playerid, "Another duel is in progress at the moment, wait till that duel is finished!"); new DuelID = strvalEx(params), pName[MAX_PLAYER_NAME], zName[MAX_PLAYER_NAME], tString[128]; if(DuelID != g_GotInvitedToDuel[playerid]) return SendError(playerid, "That player did not invite you to a duel!"); GetPlayerName(playerid, pName, MAX_PLAYER_NAME); GetPlayerName(DuelID, zName, MAX_PLAYER_NAME); format(tString, sizeof(tString), "You accepted the duel with %s (ID:%d), duel will start in 10 seconds..",zName,DuelID); SendClientMessage(playerid, COLOR_YELLOW, tString); format(tString, sizeof(tString), "%s (ID:%d), accepted the duel with you, duel will start in 10 seconds..",pName,playerid); SendClientMessage(DuelID, COLOR_YELLOW, tString); format(tString, sizeof(tString), "(News) Duel between %s and %s will start in 10 seconds",pName,zName); SendClientMessageToAll(COLOR_ORANGE, tString); InitializeDuel(playerid); InitializeDuelEx( DuelID); g_IsPlayerDueling[playerid] = 1; g_IsPlayerDueling[DuelID] = 1; g_DuelingID1 = playerid; g_DuelingID2 = DuelID; g_DuelInProgress = 1; return 1; } dcmd_duel(playerid, params[]) { if(params[0] == '\0' || !IsNumeric(params)) return SendUsage(playerid, "/duel [playerid]"); if(g_HasInvitedToDuel[playerid] == 1) return SendError(playerid, "You already invited someone to a duel! (Type, /cduel to reset your invite)"); new DuelID = strvalEx(params), pName[MAX_PLAYER_NAME], zName[MAX_PLAYER_NAME], tString[128]; GetPlayerName(playerid, pName, MAX_PLAYER_NAME); GetPlayerName(DuelID, zName, MAX_PLAYER_NAME); if (!IsPlayerConnected(DuelID)) return SendError(playerid, "Player is not connected."); if( g_HasInvitedToDuel[DuelID] == 1) return SendError(playerid, "That player is already invited to a duel!"); if( DuelID == playerid) return SendError(playerid, "You can not duel yourself!"); format(tString, sizeof(tString), "You invited %s (ID:%d) to a 1 on 1 duel, wait till %s accepts your invite.",zName, DuelID, zName); SendClientMessage(playerid, COLOR_YELLOW, tString); format(tString, sizeof(tString), "You got invited by %s (ID:%d) to a 1 on 1 duel, type /duelaccept [playerid] to accept and start the duel. ",pName, playerid); SendClientMessage(DuelID, COLOR_YELLOW, tString); g_GotInvitedToDuel[DuelID] = playerid; g_HasInvitedToDuel[playerid] = 1; return 1; } forward InitializeDuel(playerid); public InitializeDuel(playerid) { g_DuelTimer[playerid] = SetTimerEx("DuelCountDown", 1000, 1, "i", playerid); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); //SetPlayerPos(playerid, X, Y, Z); // da1 //SetPlayerFacingAngle(playerid, A); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); g_DuelCountDown[playerid] = 11; return 1; } forward InitializeDuelEx(playerid); public InitializeDuelEx(playerid) { g_DuelTimer[playerid] = SetTimerEx("DuelCountDown", 1000, 1, "i", playerid); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); //SetPlayerPos(playerid, X, Y, Z); //SetPlayerFacingAngle(playerid, A); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); g_DuelCountDown[playerid] = 11; return 1; } forward DuelCountDown(playerid); public DuelCountDown(playerid) { new tString[128] ; g_DuelCountDown[playerid] --; PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0); format(tString, sizeof(tString), "~w~%d", g_DuelCountDown[playerid]); GameTextForPlayer(playerid, tString, 900, 3); if(g_DuelCountDown[playerid] == 0) { KillTimer(g_DuelTimer[playerid]); TogglePlayerControllable(playerid, 1); GameTextForPlayer(playerid,"~g~GO GO GO", 900, 3); return 1; } return 1; } strvalEx(xxx[]) { if(strlen(xxx) > 9) return 0; return strval(xxx); } IsNumeric(const string[]) { for (new i = 0, j = strlen(string); i < j; i++) { if (string[i] > '9' || string[i] < '0') return false; } return true; } public OnPlayerDeath(playerid, killerid, reason) { new sString[128], pName[MAX_PLAYER_NAME], zName[MAX_PLAYER_NAME], Float:Health, Float:Armor; if(g_IsPlayerDueling[playerid] == 1 && g_IsPlayerDueling[killerid] == 1) { GetPlayerHealth(killerid, Health); GetPlayerArmour(killerid, Armor); GetPlayerName(playerid, pName, MAX_PLAYER_NAME); GetPlayerName(killerid, zName, MAX_PLAYER_NAME); if(Health > 90.0 && Armor > 90.0) { format(sString, sizeof(sString),"(News) %s has \"OWNED\" %s in the duel and has %.2f health and %.2f armor left!", zName,pName,Health,Armor); SendClientMessageToAll(COLOR_ORANGE, sString); g_GotInvitedToDuel[playerid] = 0;g_HasInvitedToDuel[playerid] = 0;g_IsPlayerDueling[playerid] = 0; g_GotInvitedToDuel[killerid] = 0;g_HasInvitedToDuel[killerid] = 0;g_IsPlayerDueling[killerid] = 0; g_DuelInProgress = 0; return 1; } else { format(sString, sizeof(sString),"(News) %s has won the duel from %s and has %.2f health and %.2f armor left!", zName,pName,Health,Armor); SendClientMessageToAll(COLOR_ORANGE, sString); g_GotInvitedToDuel[playerid] = 0;g_HasInvitedToDuel[playerid] = 0;g_IsPlayerDueling[playerid] = 0; g_GotInvitedToDuel[killerid] = 0;g_HasInvitedToDuel[killerid] = 0;g_IsPlayerDueling[killerid] = 0; g_DuelInProgress = 0; return 1; } } return 1; }
Credits
DeadLy™ -=- For FS.
ZeeX -=- Zcmd
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment