Showing posts with label filterscripts. Show all posts
Showing posts with label filterscripts. Show all posts

Thursday, October 18, 2012

WeaponShop

Command: /weapons

There Are 11 Weapons: (Only For Rcons)

COLT45
COLT45 SILENCED
Deagle
SawnOff Shotgun
Uzi
Tec9
SMG
Ak47
M4
RIFLE
Sniper

Download:
Click Me
Read More..

xAdminControlPanel

xAdminControlPanel


Commands:
No One. Press Tab and click a player (if you are a rcon) [playerid] [reason]

Screenshoot:



Download:
http://www.solidfiles.com/d/fb0ee1297c/ [PWN]
Read More..

[FS] BoOm Headshot!!!

Infinite-Gaming.com Presents:
A Tannz0rz and Cyber_Punk Production
(in other words scripted by us)

BoOm Headshot


Intro:

Before I get to the nitty gritty, first off I would like to explain exactly what this script does, what it intends to do and finally what it will pull off. This is nothing more than a line tracer that takes 3d camera coordinates and translates it on your screen. The goal of this line trace is to have the line end in the location you had your cross hairs at the moment you hit the fire key. While that's what the line does, the script on the other hand checks at a per unit basis (1.0 GTA unit) if a player happens to be in that path at the moment that line hits him. If that line is near his head, BoOm Headshot.

There is no hocus pocus, no trickery and defiantly no hit boxes involved.


Before we released this script we wanted to get a good understanding of just how everything would play out, especially in the processing department. We could have had it out sooner but there was some testing to be done and also had to fix bullets from shooting out behind you :P (yes thats fixed).


What you need to know:


Surprisingly with a 50 player loop (standard loop) it took the headshot function an average of 7 to 8ms to complete that was at the max distance of 100.0 units (Sniper Rifle), with foreach it was 0 to 1 but that was with one player on the server. To further test the function I made the loop max at 500 and stuff an array of 500 locations into the IsPointInRangeOfPoint. The end result with 500 players (pseudo connected test - real results may vary) was about 76 to 78ms. The ranges used for the weapons all came from weapons.dat, the amount of time to process the function decreases after the Sniper Rifle. Small handguns take an average of 22 to 25ms with 500 players (due to the shorter distance checks).


For a high player count server it is recommended that you do not comment out CONSERVATIVE mode


How To Use:

Code:
//======Config Options
//#define DEBUG
//#define NO_LOS //Uncomment this if you want no "Line of Sight" with your DEBUG mode
//#define FOR_EACH
#define CONSERVATIVE  //Comment for servers less than 100 players....Use @ your own risk.
#define DESTROY_LOS 500 //Time in milliseconds to remove line of sight objects
#undef MAX_PLAYERS
 #define MAX_PLAYERS 50 //Set to your max players

//======End Options

This is the default configuration, first be sure to set your MAX_PLAYERS. Then if you prefer foreach (by Y_Less) and you have it in your include folder you can uncomment #define FOR_EACH, this will set up its own itter for the processing. For everyone's curiosity I left the debug mode in including the line of sight code. To use debug simply uncomment the line, if you don't want the i icons uncomment #define NO_LOS, alternatively you can also set the amount of time before the icons disappear with DESTROY_LOS.

Conservative Mode:
There are 2 modes to run BoOm Headshot by, the default is a conservation mode to prevent rapid fire headshot detection from lagging your server. While it has not been test in the real world, speed test results on a dual core processor shown that an extreme numbers of players firing weapons at the same time might lag your server (again all theory haven't really tested on that scale). To comment out conservative mode on a high player number server is done at your own risk.

For servers with 50 players the time to process was much much faster, 7ms and allows for rapid fire weapons to potentially detect headshots with every shot fired (give or take a few sync/timing isn't always perfect)

Videos:
http://www.youtube.com/watch?v=w1R-n9S4oMg#


Final Notes:
The distance loop will end if a success full hit, this further helps speed up processing time. There is no object or health detection method on this script. During testing we found that it was hardly an issue, to be honest I have never seen so many draw kills (where both attackers kill each other) till this script, even with higher pinged players. If the need arises we may put something in.

*Could we detect nut shoots* YES! - Why didn't we? Well we were going to then I made headshots work for crouched players instead. Maybe next version.

Download:
www.infinite-gaming.com/iG_BoOm_Headshot.zip
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[FS] Vehicle Spawner

Description (ENG):
The script has got four menu. The menus have got six cars, four bikes and three order vehicles for money.
The menu command (in the english version): /vehicle
Anything bug or a thing to be repaired, please write!


Leírás (HUN):

A script egy fő és három al menüvel rendelkezik. A menükben hat darab kocsi, négy darab motor és három darab egyéb jármű kérhető le pénz levonásával.
A menüt előhívó parancs (a magyar verzióban): /jarmu
Bármi bugot, esetleg javítandó dolgot találtok, írjatok!



PICTURE || English version







KÉP || Magyar verzió







DOWNLOAD || English version

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Simple Neon System v2

Simple Neon System v2

Commands :
"/takeneon"

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Info :
'12 neon colors'

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Neons :

DarkBlue
Red
Green
White
Violet
Yellow
Cyan
LightBlue
Pink
Orange
LightGreen
LightYellow

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


Download :

- - - - - - - -Pastebin - - - - - - - -

http://pastebin.com/u7rmVVnn

- - - - - - - -Mirrors - - - - - - - -


http://www.4shared.com/file/PYfh0zWq/NeonSystem_V2.html
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AntiCheat - Balkan Security v0.7 R1

UPDATE

Description


Hello, first I want to say sorry for my bad English.
I start scripting this AntiCheat 5 months ago, and evry few weeks i did some update, but all that on balkan samp, now i decided to translate last verison on english.
This anticheat is protecting on 14-16 areas, you have easy configuration and log files to check who is kicked, and admin protection too.

EDIT:
I forgot to translate "Nisi ovlascen da koristis ovu komandu!" it mean's, that you are not RCON Admin

Credits:
Mihail_Vukota - Help with testing AC (on version v0.1/v0.2)
Gamestar - AntiSwear
Gagi_Corleone - Help with foreach, anti health hack and with checking animations
[FG]Snich_Wolf - explanation of how to remove the second "OK" button
Gigi_Falcone - he helped my to fix bug from v0.8 (with lag)



Changes in v0.8 R1
Quote:
v0.8 R1
Fixed bug from v0.8 , v0.8 has made big lag on server, now that's fixed, Gigi_Falcone has found what's problem...

v0.8
NEW: AntiSpam, Anti AFK
Anti Teleport is now more secure, Anti Teleport[INT] is now Anti Interior Hack
Fixed bug with Anti AirBrake, when you enter to building or come back from afk, you get kick, now that is fixed.
Fixed bug with player name in Anti Vehicle repair

v0.7 R1
FIXED: Old bugs with Anti Drive By, and bug with sprunk on Health Hack
v0.7
NEW: Scripted new Anti AirBrake, detection is now perfect!
Scripted Anti Teleport, teleport over menu and over map, there are 2 type of teleport, first type is when you press in ****** f11 > teleports > some place, and that teleport on kick is flaged as Teleport Hack[1]
And there is Map teleport, press esc > map > right click somvere on the map, and that teleport on kick is flaged as Teleport Hack[2].
Scripted Anti Vehicle Repair.
There are more changes, but tehy are not so important..


v0.6
Optimized Script
FIXED: Anti Money Cheat, Anti Teleport[INT]
FIX AND UPGRADE: Anti Health Hack, Anti Armour Hack


v0.5
Optimized Script, and fixed some little bugs.
From now and reseting money is going over AntiCheat.
NEW: Anti Teleport[INT] - anit teleport in INTERIOR , Anti Fly Hack - if player is using Fly hack, anticheat will kick him.
From now, you don't put stock funciton in mode, now you have include file!!
"Printing" weapon names in text on bad weapon kick is now autimatic!


v0.4
FIXED AND UPGRADED: Anti Money Cheat, Anti AirBrake, fixed few little bugs with log files.
NEW(BETA): Anti Health and Anti Armour Hack
Now kicked player get's dialog with message that he is kicked/banned, with his name, reason, and ip adress.


v0.3
Optimized Script
NEW: Now anticheat can ignore admins, over command /adminduty in your mode(just need to set wef pvars)
Now there is kick log, when player is kicked, his name, time, and reason will be in log.
NEW BETA ANTICHEATS: Anti Money Hack
FIXED AND UPGRADED: Anti AirBrake, Anti BunnyHop
Happy New Year, 2012!!!


v0.2
NEW: Anti Drive By, Anti Swear, Anti BunnyHop, RCON Protection, Anti AirBreake (beta test)
Script fully optimized, removed timer for each player, and all check put in 1 timer.
Now you can turn on/off some detection in AntiCHeat, over command /aticheat (RCON)


v0.1
Scripted Anti: Speed Hack, High Ping, Jet Pack and Bad Weapons


What can this AntiCheat ?
  • Anti High Ping
  • Bad Weapons
  • Anti Speed Hack
  • Anti JetPack
  • Anti Drive By
  • Anti RCON Hack
  • Anti Swear
  • Anti AirBrake
  • Anti Bunny Hop
  • Anti Money Hack
  • Anti Health Hack
  • Anti Armour Hack
  • Anti Interior Teleport[INT>EXT|EXT>INT]
  • Anti Fly Hack
  • Anti Teleport [1] i [2](1 - menu | 2 - samp map)
  • Anti Vehicle Repair
  • Anti Spam
  • Anti Afk


Commands
There is only one command, and it's /anticheat [RCON ONLY]
over that command, you can turn on/off some detection...


Using


Max speed, higest ping and bad weapons, you need to change directly in FilterScript

Bugs?

Anti AirBrake is little buged, but it will be fixed in v0.8

Instalation

It is easy to install, just put files from filterscripts to your filterscriptes folder, and AC_Balkan_Security include to your pawno/include folder, after that, you MUST read Instalation.txt , if you don't read and do what instalation.txt say, AC will don't work!.
You must read INSTALATION.txt , or AntiCheat will not work![/b]

PICTURES
[hr]
http://www.dodaj.rs/f/3H/dv/ho2mCDa/1/sa-mp-498.png
http://www.dodaj.rs/f/40/vf/2iL9uuUE/sa-mp-500.png
http://www.dodaj.rs/f/1P/TM/3jn0JXJP/sa-mp-501.png
http://www.dodaj.rs/f/3g/K4/1sKOM9ia/sa-mp-503.png
http://www.dodaj.rs/f/46/d7/9UEjenU/sa-mp-524.png


Notice

I don't give suport for this filterscript on private message!

DOWNLOAD
v0.8 R1

ENGLISH VERISON:

http://www.solidfiles.com/d/98929c45ef/

OR

https://hotfile.com/dl/154409760/081...lish).zip.html

ATENTION: Pastebin is only to look at script, not to use it!

http://pastebin.com/YQbzr9WN



SERBIAN VERSION:
http://www.solidfiles.com/d/d57460fef9/
OR
https://hotfile.com/dl/154237724/8d3....8_R1.zip.html

ATENTION: Pastebin is only to look at script, not to use it!

http://pastebin.com/qzQpWKSu
v0.8 - BUGED(fixed in v0.8 R1)

ONLY SERBIAN VERSION

http://www.solidfiles.com/d/473b86c57c/
OR
https://hotfile.com/dl/153925040/b9a..._v0.8.zip.html

v0.7 R1

ENGLISH VERISON:

http://www.solidfiles.com/d/38b9257802/

OR

http://www.fileserve.com/file/EbaGZV...1(English).zip

OR

https://hotfile.com/dl/153103059/1a6...lish).zip.html

SERBIAN VERSION:
http://solidfiles.com/d/4102a90e45/

OR
http://www.fileserve.com/file/TNRG58...ityv0.7-R1.zip

OR
https://hotfile.com/dl/152909391/a55....7-R1.zip.html

ATENTION: Pastebin is only to look at script, not to use it!
--v0.7 R1--
http://pastebin.com/TYwZPpWa
[hr]
v0.6 - ONLY SERBIAN VERSION
http://solidfiles.com/d/cbf0055bda/
OR
http://www.fileserve.com/file/k3puqM...ity%20v0.6.zip

ATENTION: Pastebin is only to look at script, not to use it!
http://pastebin.com/NXWGiSZ8
[hr]
v0.5 - ONLY SERBIAN VERSION
http://solidfiles.com/d/730e7b72c9/
OR
http://www.fileserve.com/file/WzbU7B...ity%20v0.5.zip
ATENTION: Pastebin is only to look at script, not to use it!
http://bu-rp.info/pastebin/index.php?show=14

Ukoliko fali nesto, recite
[hr]
v0.4 - ONLY SERBIAN VERSION
http://solidfiles.com/d/9f742bf742/
OR
http://www.fileserve.com/file/rEMVfb...ity%20v0.4.zip

ATENTION: Pastebin is only to look at script, not to use it!
http://pastebin.com/eCRz2dqf

Valjda nista nisa zaboravio da upload
[hr]
v0.3 - ONLY SERBIAN VERSION
http://solidfiles.com/d/d6bb17e5e5/
OR
http://www.fileserve.com/file/2zK3Hh...ity%20v0.3.zip

ATENTION: Pastebin is only to look at script, not to use it!
http://pastebin.com/RMj3NsXT
[hr]
v0.2 - ONLY SERBIAN VERSION
http://solidfiles.com/d/985646fb26/
OR
http://www.fileserve.com/file/kpNM9w...eat%20v0.2.zip

ATENTION: Pastebin is only to look at script, not to use it!
http://pastebin.com/wuUa35CN
[hr]
v0.1 - ONLY SERBIAN VERSION
http://solidfiles.com/d/e99aafd04c/
OR
http://www.fileserve.com/file/6FYQPBX/AntiCheat.zip

Please don't rename anticheat
Read More..

jHouse

jHouse
Instructions
Open up the script and READ the comments at the top. Make sure you follow them if they have instructions.
Compile the script.
Put the script in your filterscripts folder.
Add it to server.cfg.
Run!

Add-ons
You will need:
zcmd (put it in pawno/includes)
G-sTyLeZzZ's MySQL Plugin (Instructions in the thread)

Main Commands
/buyhouse - buys a house
/enterhouse - enters a house
/exithouse - exits a house
/sellhouse - sells a house

Selling and Buying
To buy a house, get to the checkpoint of the house you want, and type /buyhouse. You must have the right amount of money, and you can only own one house. To sell a house, get to the checkpoint, on the outside of the house, and type /sellhouse. You will get the full amount of money back.

House Creation
(I recommend using an Interior Explorer for this)
Log into RCON.
Go to the spot you want the entrance pickup to be, and type /createhouse exterior.
Now go to the place you want the player to be teleported to when they enter, and type /createhouse interior.
Type /createhouse finish and you will be teleported to the house's exterior.
Walk over the pickup, and if you are still logged onto RCON then you will get a message saying the house's ID.
Type /setprice ID PRICE with the ID of the house and the PRICE you want it to be.
That's it, your house is created and someone can buy it!
(P.s. setting the house's price to -1 makes it unavailable to buy, setting it to 0 makes it free!)

Locks
If you own the house, type /lockhouse to lock it. Simple.
Unlike other house systems, you can lock the house from inside or out, you can lock people inside and you can lock yourself inside to hide.
The house's lock can also be permanently broken (until it's fixed!)
To break a lock (you can break your own lock, and you can break the lock from indoors if you get locked in) go to the door and do /breaklock. You will be frozen and a timer will appear. If you wish to stop breaking in, do /stopbreaking. When the lock is broken, the house will be unlocked and the house will be unable to be locked again. (P.s. it's easier to break a door from outside than inside, and it's easier to break a locked door than an unlocked one.)
To fix the lock, type /fixlock and it will be fixed, for a small fee.
To upgrade your lock and make it harder for attackers, type /upgradelock, and it will be upgraded, for a slightly larger fee.

Safes and Lockers
When you own a house, you get access to a gun safe and a cash locker.
To access these, go into the house and type either /housesafe or /houselocker - the rest will become clear.

Bugs/requests
I will fix any bugs (or atleast attempt) and will take all requests/suggestions into consideration. Just post any suggestions or requests on the thread!

Downloads
.pwn
.amx
Package (both .pwn and .amx, and zcmd include)

Last but not least...
Enjoy the script! If you do choose to use it on your server, I ask that out of respect you give me credits, but if you choose not to then there's not much I can do.
Read More..

Hungry System (with Progress Bar) nice for RP Update V2.0

Welcome To My Thread
This Is My First FS

//Feature
You Hungry Will Descrease Every 3 Minutes (Lose 2%)
If You Hungry 0% You Will Lose Your Health Every 30 seconds (Lose 5.0)
Hunger Saving OnPlayerDisconnect

//COMMANDS
only /eat (only on restaurant like BurgerShot, Well Stacked Pizza and Cluckin Bell)
If You Type /eat In Burger Shot You Will Buying A Burger
If You Type /eat In Well Stacked Pizza You Will Buying A Pizza
And If You Type /eat In Cluckin Bell You Will Buying A Fried Chicken

//ScreenShot
V1


V2


//Download Link
V1.0 http://www.mediafire.com/?c393nva11b6bf6c
V1.1 http://www.mediafire.com/?kx28mnjr0pa9bxe
Update: The food Not Give Health http://www.mediafire.com/download.php?9mdnn0npc9aa049
(i give this because: when you buy a food and your health full but your hungry empty you cant buy a food for increase hungry percentage)
V2.0 http://www.mediafire.com/?o0d3pnmmbf52dqx

//How To Install
1.extract hunger.pwn and .amx to filterscript folder
2.extract Stats folder to your scriptfiles folder
3.add "hunger" to the server.cfg at the filterscript line
4.done, test it

//Bug
If you found bug please post reply

//Credits
To Include Maker:
Dini.inc
ZCMD.inc
ProgressBar.inc

//Update
V2.0 : New Design, New Command System(/eat [burger/pizza/chicken])
Read More..

[FS] Chat Bot

Basic Chat Bot ive been working on, it can give random messages, give messages on stuff like OnPlayerConnect and also when a person talks it can talk back to them, for example when you say "Hi" The bot will say "Wassup 'YOUR NAME'" Stuff like that, very easy to edit, Updates will come.

Download


Credits to - Shadow for creating it and Pandabear for helping.

Have Fun,

Shadow-
Read More..

Race Track

Hey guys,
This is a race track made by me, i had nothing to do so i made it nothing special i think...

TP cmd : /race
Screenshots : http://imgur.com/a/WszT2



Credits:
Zeex- Zcmd
ME- MAP
Read More..

LS-PD Equipment.


Los Santos Police Department Equipment - For beginners
So I created this system for beginners, It's very useful for roleplay servers, the entrance of the door is near the LS-PD garage which located at Los Santos Department, there is two command, "/enter" to get inside the building and /equipment to take any weapon from the table, the system is very simple and this is my first system that I posting in SA-MP.com, If you have problem or you want me to help you with a system, just let me know and I will try to help you, that's all, have fun
Commands:
  1. /enter to get inside the building
  2. /equipment to take any weapon from the table
Screenshots:




Download:
Pastebin
__________________

   Reply With Quote

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0.3e Textdraw

Description
This is a simple textdraw, recommanded to show only at RequestClass.

Photos


Download
Too small to upload, so Code:
News:

Code:
new Text:SA;
new Text:vers;
new Text:Server;
new Text:Star5;
new Text:Star6;
new Text:Star7;
new Text:Star8;
new Text:Star9;
new Text:Star10;
new Text:Star11;
new Text:star1;
new Text:star2;
new Text:star3;
new Text:star4;
OnGameModeInit:
Code:
SA = TextDrawCreate(459.375000, 78.166671, "San Andreeas");
 TextDrawLetterSize(SA, 0.449999, 1.600000);
 TextDrawTextSize(SA, 6.250000, 86.333374);
 TextDrawAlignment(SA, 2);
 TextDrawColor(SA, 12648447);
 TextDrawSetShadow(SA, 0);
 TextDrawSetOutline(SA, 1);
 TextDrawBackgroundColor(SA, 51);
 TextDrawFont(SA, 0);
 TextDrawSetProportional(SA, 1);

 vers = TextDrawCreate(459.375000, 95.083366, "] 0.3e ]");
 TextDrawLetterSize(vers, 0.449999, 1.600000);
 TextDrawTextSize(vers, 505.625000, 89.833374);
 TextDrawAlignment(vers, 2);
 TextDrawColor(vers, -1208024833);
 TextDrawSetShadow(vers, 0);
 TextDrawSetOutline(vers, 1);
 TextDrawBackgroundColor(vers, 51);
 TextDrawFont(vers, 2);
 TextDrawSetProportional(vers, 1);

 Server = TextDrawCreate(458.125000, 111.416656, "Server");
 TextDrawLetterSize(Server, 0.449999, 1.600000);
 TextDrawTextSize(Server, 31.250000, 90.416732);
 TextDrawAlignment(Server, 2);
 TextDrawColor(Server, -1);
 TextDrawSetShadow(Server, 0);
 TextDrawSetOutline(Server, 1);
 TextDrawBackgroundColor(Server, 51);
 TextDrawFont(Server, 2);
 TextDrawSetProportional(Server, 1);

 Star5 = TextDrawCreate(406.250000, 108.500022, "]");
 TextDrawLetterSize(Star5, 0.449999, 1.600000);
 TextDrawAlignment(Star5, 1);
 TextDrawColor(Star5, -5963521);
 TextDrawSetShadow(Star5, 0);
 TextDrawSetOutline(Star5, 1);
 TextDrawBackgroundColor(Star5, 51);
 TextDrawFont(Star5, 2);
 TextDrawSetProportional(Star5, 1);

 Star6 = TextDrawCreate(495.375000, 107.750022, "]");
 TextDrawLetterSize(Star6, 0.449999, 1.600000);
 TextDrawAlignment(Star6, 1);
 TextDrawColor(Star6, -5963521);
 TextDrawSetShadow(Star6, 0);
 TextDrawSetOutline(Star6, 1);
 TextDrawBackgroundColor(Star6, 51);
 TextDrawFont(Star6, 2);
 TextDrawSetProportional(Star6, 1);

 Star7 = TextDrawCreate(501.375000, 80.166687, "]");
 TextDrawLetterSize(Star7, 0.449999, 1.600000);
 TextDrawAlignment(Star7, 1);
 TextDrawColor(Star7, -5963521);
 TextDrawSetShadow(Star7, 0);
 TextDrawSetOutline(Star7, 1);
 TextDrawBackgroundColor(Star7, 51);
 TextDrawFont(Star7, 2);
 TextDrawSetProportional(Star7, 1);

 Star8 = TextDrawCreate(404.875000, 78.250007, "]");
 TextDrawLetterSize(Star8, 0.449999, 1.600000);
 TextDrawAlignment(Star8, 1);
 TextDrawColor(Star8, -5963521);
 TextDrawSetShadow(Star8, 0);
 TextDrawSetOutline(Star8, 1);
 TextDrawBackgroundColor(Star8, 51);
 TextDrawFont(Star8, 2);
 TextDrawSetProportional(Star8, 1);

 Star9 = TextDrawCreate(412.750000, 121.250038, "]");
 TextDrawLetterSize(Star9, 0.449999, 1.600000);
 TextDrawAlignment(Star9, 1);
 TextDrawColor(Star9, -5963521);
 TextDrawSetShadow(Star9, 0);
 TextDrawSetOutline(Star9, 1);
 TextDrawBackgroundColor(Star9, 51);
 TextDrawFont(Star9, 2);
 TextDrawSetProportional(Star9, 1);

 Star10 = TextDrawCreate(488.750000, 121.083374, "]");
 TextDrawLetterSize(Star10, 0.449999, 1.600000);
 TextDrawAlignment(Star10, 1);
 TextDrawColor(Star10, -5963521);
 TextDrawSetShadow(Star10, 0);
 TextDrawSetOutline(Star10, 1);
 TextDrawBackgroundColor(Star10, 51);
 TextDrawFont(Star10, 2);
 TextDrawSetProportional(Star10, 1);

 Star11 = TextDrawCreate(425.375000, 125.000038, "]");
 TextDrawLetterSize(Star11, 0.449999, 1.600000);
 TextDrawAlignment(Star11, 1);
 TextDrawColor(Star11, -5963521);
 TextDrawSetShadow(Star11, 0);
 TextDrawSetOutline(Star11, 1);
 TextDrawBackgroundColor(Star11, 51);
 TextDrawFont(Star11, 2);
 TextDrawSetProportional(Star11, 1);

 star1 = TextDrawCreate(477.000000, 125.416702, "]");
 TextDrawLetterSize(star1, 0.449999, 1.600000);
 TextDrawAlignment(star1, 1);
 TextDrawColor(star1, -5963521);
 TextDrawSetShadow(star1, 0);
 TextDrawSetOutline(star1, 1);
 TextDrawBackgroundColor(star1, 51);
 TextDrawFont(star1, 2);
 TextDrawSetProportional(star1, 1);

 star2 = TextDrawCreate(438.000000, 129.333374, "]");
 TextDrawLetterSize(star2, 0.449999, 1.600000);
 TextDrawAlignment(star2, 1);
 TextDrawColor(star2, -5963521);
 TextDrawSetShadow(star2, 0);
 TextDrawSetOutline(star2, 1);
 TextDrawBackgroundColor(star2, 51);
 TextDrawFont(star2, 2);
 TextDrawSetProportional(star2, 1);

 star3 = TextDrawCreate(464.000000, 129.750045, "]");
 TextDrawLetterSize(star3, 0.449999, 1.600000);
 TextDrawAlignment(star3, 1);
 TextDrawColor(star3, -5963521);
 TextDrawSetShadow(star3, 0);
 TextDrawSetOutline(star3, 1);
 TextDrawBackgroundColor(star3, 51);
 TextDrawFont(star3, 2);
 TextDrawSetProportional(star3, 1);

 star4 = TextDrawCreate(451.250000, 135.416702, "]");
 TextDrawLetterSize(star4, 0.449999, 1.600000);
 TextDrawAlignment(star4, 1);
 TextDrawColor(star4, -5963521);
 TextDrawSetShadow(star4, 0);
 TextDrawSetOutline(star4, 1);
 TextDrawBackgroundColor(star4, 51);
 TextDrawFont(star4, 2);
 TextDrawSetProportional(star4, 1);
Read More..

Script Analyzer

Script Analyzer

Hi,

This filterscript allows people to analyze their script by shoving a copy of the script into the scriptfiles folder and then typing 'analyze scriptname' into the server console.

This script analyzer currently counts:
- Includes
- Defines
- Objects
- Pickups
- Textdraws
- 3D Text Labels
- Enumerators
- Float variables
- How many times SendClientMessage was used
- How many times SendClientMessageToAll was used
- How many times format was used
- How many times sizeof was used
- For loops
- While loops
- If statements
- How many times SetTimer was used
- How many times SetTimerEx was used
- Functions
- Callbacks
- All variables
- Strings
- Memory usage

You should only run the script analyzer on a home host or a testing server, because it slows the server down for a while (during an analysis, that is).

Usage:
To use this filterscript, simply compile it (an .amx is provided in the download, you can drag that into the filterscripts folder) and then type:

Code:
loadfs analyzer
Into the console.

Before running the analyzer, put a copy of the script (.pwn file) you wish to analyze into the scriptfiles folder, and then type the following in the console:

Code:
analyze scriptname.pwn
The analysis should start.

Example:
Code:
-----------------------------------
- Beginning analysis for IG-RP.pwn...
- Lines: 83346, Size: 4012 kb

- Your script uses the following includes:
  + a_samp.inc
  + dini.inc
  + utils.inc
  + zones.inc
  + yom_buttons.inc
  + streamer.inc
  + cuff.inc
  + foreach.inc
  + SII.inc

- Your script has 286 #defines.
- Your script is set to use 50000 bytes of memory.
- Your script has 10277 objects and 230 pickups.
- Your script uses SendClientMessage 5825 times.
- Your script uses SendClientMessageToAll 120 times.
- Your script uses the format function 3553 times.
- Your script uses the sizeof operator 3596 times.
- Your script has 77 textdraws.
- Your script has 126 3D text labels.
- Your script has 33 enumeration arrays.
- Your script has 487 float variables.
- Your script has 290 for loops.
- Your script has 171 while loops.
- Your script has 10705 if statements.
- Your script uses SetTimer 38 times.
- Your script uses SetTimerEx 47 times.
- Your script has 131 functions.
- Your script has 219 callbacks.
- Your script has 3014 variables.
- Your script uses 127847 cells in total for strings.
- Your script has 2358 strings, which adds up to 511388 bytes of memory.

Analysis took 4838 ms to complete.
-----------------------------------
NOTE: This script does NOT count commented lines, so if you have something like this:

PHP Code:
#define money 500 // a comment 
That line will be counted as a define. The comment at the end is ignored, but if you do this:

PHP Code:
// #define money 500 // a comment 
The above line will NOT be counted as a define, neither will:

PHP Code:
//#define money 500 // a comment 
Or:

PHP Code:
/*#define money 500*/ // a comment 
Or:

PHP Code:
if (condition)
{
    
//new test; } 
Or:

PHP Code:
// NONE OF THE BELOW LINES ARE COUNTED.
//#include <hi>
/* #include <lol> */
// #include <sup> 
It also counts functions like this:

PHP Code:
CreateDynamicObject (4000, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) sizeof test
CreatePickup       
(1239, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); 
Accuracy:
Analyzing this code:

Code:
#include <a_samp>
// #include <a_http>

#define DEFINE_1 50
#define DEFINE_2 40
#define DEFINE_3 30
#define DEFINE_4 20
#define DEFINE_5 10
//#define DEFINE_6 5

new stock string[256];
new stock text[128];
//new ip[16];

stock test()
{
}

The following results:

Code:
-----------------------------------
- Beginning analysis for test.pwn...
- Lines: 17, Size: 1 kb

- Your script uses the following includes:
  + a_samp.inc

- Your script has 5 #defines.
- Your script has 0 objects and 0 pickups.
- Your script uses SendClientMessage 0 times.
- Your script uses SendClientMessageToAll 0 times.
- Your script uses the format function 0 times.
- Your script uses the sizeof operator 0 times.
- Your script has 0 textdraws.
- Your script has 0 3D text labels.
- Your script has 0 enumeration arrays.
- Your script has 0 float variables.
- Your script has 0 for loops.
- Your script has 0 while loops.
- Your script has 0 if statements.
- Your script uses SetTimer 0 times.
- Your script uses SetTimerEx 0 times.
- Your script has 1 functions.
- Your script has 0 callbacks.
- Your script has 2 variables.
- Your script uses 384 cells in total for strings.
- Your script has 2 strings, which adds up to 1536 bytes of memory.
 
Analysis took 3 ms to complete.
-----------------------------------
Include:
There is also a stand-alone include that comes with this filterscript.

You can use Analyze(scriptname) to analyze a whole script, or AnalyzeEx(scriptname, phrase) to analyze a single phrase in a script.

http://www.solidfiles.com/d/0c6af5987a/
http://pastebin.com/FLvxAakm
Read More..

DiGiTaL DM v2.0


DiGiTaL DeathMatch™ v2.0

by DiGiTaL AnGeL™



Introduction
Hi! I present you the 2nd version of DiGiTaL DM. It represents a dm system + a map, which has 190 objects. It's perfect for dm/stunt servers, and you can use it, but keep the credits.

What's new?
~**~ Added 2 teams: CTs & Terrorists
~**~ Added new tp commands
~**~ Added different weapons on each team
~**~ Added different skins o each team
~**~ Added /leavedm command(idea of jens26)
~**~ Added cmd for informations about the script


Weapons
CounterTerrorists Weapons
Knife : 1 ammo
Grenade : 1 ammo
Silenced Pistol : 999 ammo
MP5 : 999 ammo
M4 : 999 ammo
Sniper : 100 ammo


Terrorists Weapons
Knife : 1 ammo
Grenade : 1 ammo
Desert Eagle : 999 ammo
Micro Uzi : 999 ammo
AK 47 : 999 ammo
Sniper : 100 ammo



Commands
/joinct -> Teleports you to DDM as an CT
/jointerro -> Teleports you to DDM as a terrorist
/leavedm -> Respawns you
/ddmhelp -> Shows you some infos about the script
/ddmcredits -> Shows you the credits of the script


Credits
Mapping -> DiGiTaL AnGeL
Scripting -> DiGiTaL AnGeL
/leavedm idea -> jens26


DOWNLOAD
SolidFiles
PasteBin
FisierulMeu
HotFiles


PICS




Read More..

GeoIPSAMP - Simple GeoLocation!, Knowing the Player Country

GeoIPSAMP -Simple Geolocation -

- What is?

- To find the country of a player to join the server.

- How it works?

- Sending a request to a website to get the player's country.

- Credits:

- [CRZ]xRicard[O]x.(I, xD)

- ]4[n[T]h0nY]GR[ - Beta Tester.



- Script(no download):


Code:
//Script made by [CRZ]xRicard[O]x.(flomix77@hotmail.com) SA-MP FORUM (Spanish Language).
#include <a_samp>
#include <a_http>

forward LoadCountry(index, response_code, data[]);

public OnPlayerConnect(playerid)
{
     new pIP[30],string[256];//no change this valule.
     GetPlayerIp(playerid, pIP, sizeof(pIP));
     format(string,sizeof(string),"www.GeoIPSAMP.net84.net/geoip/index.php?IP=%s&Licencia=flomix77@hotmail.com",pIP);//Do not delete the license or the script will give an error.
    HTTP(playerid,HTTP_GET,string,"","LoadCountry");
  return 1;
}




public LoadCountry(index, response_code, data[])
{
    new Reply[256];//Do not change the value, or else the country will cut!.
    if(response_code == 200)
    {
        new NamePlayer[MAX_PLAYER_NAME];
        GetPlayerName(index,NamePlayer,sizeof(NamePlayer));
        format(Reply, sizeof(Reply), ".::|| %s Has joined to server. || Country: %s ||::.",NamePlayer,data);
        SendClientMessageToAll(-1,Reply);
    }
    else
    {
        //error getting the country ..
        format(Reply, sizeof(Reply), "Failed to get the Country, error code: %d", response_code);
        printf(Reply);
        //If for some reason tells * obsolete * license msn contact: flomix77@hotmail.com or theme of the script.
    }
}

- Download:


- Click Here!.

P.D: No Mirrors Pliszz!


- Bugs:

- None found, if found please inform me!.
Read More..

L-AFK System v1.0

Introduction

Hello all,
This is my fourth filterscript on SA-MP Forums.
When I was a newbie, it was my dream to create an AFK System but later I saw that many users are releasing and of same kind.
So I thought of releasing my script as unique.
This is bit different from other AFK systems and I hope you all will like it.

Features

-3 Commands.
-Freezes on AFK and unfreezes on Back command.
-Teleports to jizzy's club and on back command, it teleports you to where you was.
-Textdraws.
-Saves hp and armour and then sets to MAX hp on AFK command and brings it back to its original value on Back command.
-AFK Timers.
-Easy Configurations.
-Dancing Anims on AFK.
-Music on AFK.
-Kicklog for Timer Kick. (Scriptfiles/LAFK_Kicklog.txt)
-Counts the number of users on AFK List.
-3dTextLables for player while AFK.
-Chat restriction while AFK.
-Stores the Ip in Kicklog.


Configuration


Code:
#define AFK_MINUTES 15 //Minutes, a player can stay in AFK. Default is 15.
#define AFK_SECONDS 0 //Seconds along minutes and hours, a player can stay in AFK.
#define AFK_HOUR 0 //Hours along minutes and seconds, a player can stay in AFK.
#define Disable_AFKCHAT == true //Change it from true to false if you don't want AFK users to be restricted in Chatting.
#define sname "SERVER" //Change the SERVER to your hostname but it must be typed between the quotes(").

The default AFK Time limit is 15 minutes.
While changing time, you also have to change the textdraw's text because I've given 15 in the text as default.
So you must change from there also or else the player's won't know how many minutes/time they can stay in AFK Mode.

Commands

/afk
/back
/afklist


Bugs
Well I faced many bugs after creating this but I'm glad that I fixed those.
If you find some, please let me know.

Pictures

* While AFK



* AFKLIST



AFKTimer Kick



Changelog

Code:
7-10-2012 (October 7th, 2012) v1.0- Initial Release
Credits

ZeeX for zcmd include.
Lordz™ for AFK System.

Download

Pastebin

Hope you'll like it.
Read More..

[FS]LuX SpeedoMeter (UPDATE Version 2.0)



Version 3.0 (Comming Soon...)

► News:

● Improved information capture!
● You can configure! Quick and easy!
● Speed (MPH,KPM) Bug Concerted!
● Information Update Bug Concerted!
● Script can be easily configured!


► Functions:

● Show your car name!
● Speed Control!
● Gps. Show your Location!
● Show Vehicle Status (Locked or Unlocked)!
● Show MPH and KM/H!
● Show Vehicle Altitude!
● Show Vehicle Health!
● Quick update the information!



► Configure:

Code:
//******************************************************************************
// SpeedoMeter Configurations
//******************************************************************************

//::::::::::::::::::::::::::::::::::::
// -> Functions Config <-
//::::::::::::::::::::::::::::::::::::
#define VehLockTime   10        //Define the MAX Time for Car Locked! (In Minutes!)
#define VehicleMaxSpeed 50        //Define the Speed Limit! (KPH)
#define SpeedoLogoText  "LuX SpeedoMeter" //Define Speedo Logo (Text in Speedo Top)
#define UpdateConfig   500        //Update Speedo functions in ... (Miliseconds)


//::::::::::::::::::::::::::::::::::::
// -> Speedo TextDraw Config <-
//::::::::::::::::::::::::::::::::::::
#define TextBox     true  //Enable/Disable Speedo Box
#define TextTopLines  true  //Enable/Disable Speedo Top Lines
#define TextSideLines  true  //Enable/Disable Speedo Side Lines
#define LogoName    true  //Enable/Disable Speedo LogoName

//Enable = true || Disable = false


//::::::::::::::::::::::::::::::::::::
// -> Speedo Colors Config <-
//::::::::::::::::::::::::::::::::::::
#define BoxColor     0xffffffff   //Color of Speedo Box
#define LogoColor    0xffffffff   //Color of Seedo Logo (Define logo in "SpeedoLogoText" (Line 57)
#define SideLinesColor  0xffffffff   //Color of Speedo Side Lines
#define TopLinesColor  0xffffffff   //Color of Speedo Top lines
#define CategoriesColor "~b~"     //Color of (Vehicle,Health,Altitude,Gps)
#define MPH_KPH_Color  "~g~"     //Color of (MPH,KPH)

//******************************************************************************

Configuration is ready. Use only if you want change!


► Install:

Put the file "L_Speedo.amx" in the folder 'Filterscripts'


► Speedometer Screen:



SpeedoMeter Position: Full Screen (ImageShack)


► Credits:

LuxurioN


► Download:


Version 2.0
Read More..

Vip System

What it does:
Eh nothing is a simple script , but nice for scripter who want to learn cmds , and more...
It have only /setvip cmd , specialy to set yourself Vip , and a Vip Chat
Why i scripted this: i wanted first to make an entire vip script , but are too much good vip system on this comunity and eh...fine after i thing this is a oportunity for scripter what want to learn to create commands , and new function and design their own vip system, and eh..now it's their oportunity


Download:
Pastebin: http://pastebin.com/Rfv0Cu6V

Soldfiles:
Click Me

How i create a vip command?
simpy just use

Code:
f(PlayerInfo[playerid][Vip] == level)
example
Code:
      if(PlayerInfo[playerid][Vip] >= 1) 
    {
            //rest of script
    }
    else SendClientMessage(playerid,COLOR_RED,"You are not a VIP");

Fine : how i said, i know this is very easy to make specialy for good scripters, but is a good oportunity for new commers ( beginners scripters)
I hope this will be usefull for you (new scripters)
Good luck to learning
Site to learn : http://wiki.sa-mp.com/wiki/Fast_Commands => learning sscanf +zcmd
foreach: http://ultimate-gta.blogspot.com/2012/10/foreach-14.html
sscanf: http://ultimate-gta.blogspot.com/2012/10/sscanf-26.html
and a full list of colors
Code:
//Shades of red
#define COLOR_INDIANRED 0xCD5C5CFF
#define COLOR_LIGHTCORAL 0xF08080FF
#define COLOR_SALMON 0xFA8072FF
#define COLOR_DARKSALMON 0xE9967AFF
#define COLOR_LIGHTSALMON 0xFFA07AFF
#define COLOR_CRIMSON 0xDC143CFF
#define COLOR_RED 0xFF0000FF
#define COLOR_FIREBRICK B22222FF
#define COLOR_DARKRED 0x8B0000FF

//Shades of pink
#define COLOR_PINK 0xFFC0CBFF
#define COLOR_LIGHTPINK 0xFFB6C1FF
#define COLOR_HOTPINK 0xFF69B4FF
#define COLOR_DEEPPINK 0xFF1493FF
#define COLOR_MEDIUMVIOLETRED 0xC71585FF
#define COLOR_PALEVIOLETRED 0xDB7093FF

//Shades of Orange
#define COLOR_CORAL 0xFF7F50FF
#define COLOR_TOMATO 0xFF6347FF
#define COLOR_ORANGERED 0xFF4500FF
#define COLOR_DARKORANGE 0xFF8C00FF
#define COLOR_ORANGE 0xFFA500FF

//Shades of Yellow
#define COLOR_GOLD 0xFFD700FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_LIGHTYELLOW 0xFFFFE0FF
#define COLOR_LEMONCHIFFON 0xFFFACDFF
#define COLOR_LIGHTGOLDENRODYELLOW 0xFAFAD2FF
#define COLOR_PAPAYAWHIP 0xFFEFD5FF
#define COLOR_MOCCASIN 0xFFE4B5FF
#define COLOR_PEACHPUFF 0xFFDAB9FF
#define COLOR_PALEGOLDENROD 0xEEE8AAFF
#define COLOR_KHAKI 0xF0E68CFF
#define COLOR_DARKKHAKI 0xBDB76BFF

//Shades of Purple
#define COLOR_LAVENDER 0xE6E6FAFF
#define COLOR_THISTLE 0xD8BFD8FF
#define COLOR_PLUM 0xDDA0DDFF
#define COLOR_VIOLET 0xEE82EEFF
#define COLOR_ORCHID 0xDA70D6FF
#define COLOR_FUCHSIA 0xFF00FFFF
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_MEDIUMORCHID 0xBA55D3FF
#define COLOR_MEDIUMPURPLE 0x9370DBFF
#define COLOR_AMETHYST 0x9966CCFF
#define COLOR_BLUEVIOLET 0x8A2BE2FF
#define COLOR_DARKVIOLET 0x9400D3FF
#define COLOR_DARKORCHID 0x9932CCFF
#define COLOR_DARKMAGENTA 0x8B008BFF
#define COLOR_PURPLE 0x800080FF
#define COLOR_INDIGO 0x4B0082FF
#define COLOR_SLATEBLUE 0x6A5ACDFF
#define COLOR_DARKSLATEBLUE 0x483D8BFF
#define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF

//Shades of Green
#define COLOR_GREENYELLOW 0xADFF2FFF
#define COLOR_CHARTREUSE 0x7FFF00FF
#define COLOR_LAWNGREEN 0x7CFC00FF
#define COLOR_LIME 0x00FF00FF
#define COLOR_LIMEGREEN 0x32CD32FF
#define COLOR_PALEGREEN 0x98FB98FF
#define COLOR_LIGHTGREEN 0x90EE90FF
#define COLOR_MEDIUMSPRINGGREEN 0x00FA9AFF
#define COLOR_SPRINGGREEN 0x00FF7FFF
#define COLOR_MEDIUMSEAGREEN 0x3CB371FF
#define COLOR_SEAGREEN 0x2E8B57FF
#define COLOR_FORESTGREEN 0x228B22FF
#define COLOR_GREEN 0x008000FF
#define COLOR_DARKGREEN 0x006400FF
#define COLOR_YELLOWGREEN 0x9ACD32FF
#define COLOR_OLIVEDRAB 0x6B8E23FF
#define COLOR_OLIVE 0x808000FF
#define COLOR_DARKOLIVEGREEN 0x556B2FFF
#define COLOR_MEDIUMAQUAMARINE 0x66CDAAFF
#define COLOR_DARKSEAGREEN 0x8FBC8FFF
#define COLOR_LIGHTSEAGREEN 0x20B2AAFF
#define COLOR_DARKCYAN 0x008B8BFF
#define COLOR_TEAL 0x008080FF

//Shades of Blue/Cyan
#define COLOR_AQUA 0x00FFFFFF
#define COLOR_CYAN 0x00FFFFFF
#define COLOR_LIGHTCYAN 0xE0FFFFFF
#define COLOR_PALETURQUOISE 0xAFEEEEFF
#define COLOR_AQUAMARINE 0x7FFFD4FF
#define COLOR_TURQUOISE 0x40E0D0FF
#define COLOR_MEDIUMTURQUOISE 0x48D1CC
#define COLOR_DARKTURQUOISE 0x00CED1FF
#define COLOR_CADETBLUE 0x5F9EA0FF
#define COLOR_STEELBLUE 0x4682B4FF
#define COLOR_LIGHTSTEELBLUE 0xB0C4DEFF
#define COLOR_POWDERBLUE 0xB0E0E6FF
#define COLOR_LIGHTBLUE 0xADD8E6FF
#define COLOR_SKYBLUE 0x87CEEBFF
#define COLOR_LIGHTSKYBLUE 0x87CEFAFF
#define COLOR_DEEPSKYBLUE 0x00BFFFFF
#define COLOR_DODGERBLUE 0x1E90FFFF
#define COLOR_CORNFLOWERBLUE 0x6495EDFF
#define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF
#define COLOR_ROYALBLUE 0x4169E1FF
#define COLOR_BLUE 0x0000FFFF
#define COLOR_MEDIUMBLUE 0x0000CDFF
#define DARKBLUE 0x00008BFF
#define COLOR_NAVY 0x000080FF
#define COLOR_MIDNIGHTBLUE 0x191970FF

//Shades of Brown
#define COLOR_CORNSILK 0xFFF8DCFF
#define COLOR_BLANCHEDALMOND 0xFFEBCDFF
#define COLOR_BISQUE 0xFFE4C4FF
#define COLOR_NAVAJOWHITE 0xFFDEADFF
#define COLOR_WHEAT 0xF5DEB3FF
#define COLOR_BURLYWOOD 0xDEB887FF
#define COLOR_TAN 0xD2B48CFF
#define COLOR_ROSYBROWN 0xBC8F8FFF
#define COLOR_SANDYBROWN 0xF4A460FF
#define COLOR_DARKGOLDENROD 0xB8860BFF
#define COLOR_PERU 0xCD853FFF
#define COLOR_SADDLEBROWN 0x8B4513FF
#define COLOR_SIENNA 0xA0522DFF
#define COLOR_BROWN 0xA52A2AFF
#define COLOR_MAROON 0x800000FF

//Shades of Grey
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_GAINSBORO 0xDCDCDCFF
#define COLOR_LIGHTGREY 0xD3D3D3FF
#define COLOR_SILVER 0xC0C0C0FF
#define COLOR_DARKGRAY 0xA9A9A9FF
#define COLOR_GRAY 0x808080FF
#define COLOR_DIMGRAY 0x696969FF
#define COLOR_LIGHTSLATEGRAY 0x778899FF
#define COLOR_SLATEGRAY 0x708090FF
#define COLOR_DARKSLATEGRAY 0x2F4F4FFF
#define COLOR_BLACK 0x000000F
How i said above gl
Read More..

Join Leave Message Creator

Name: Join Leave Messag

Description: what this does exactly? ... eh this will create for you a nice Join or Leave message( in leave do not include reason situation) , this will be created in scriptfiles with a name of Join.ini or Leave.ini

when a file is created it will be something like this depend on what message do you write....

Code:
         Add this under OnPlayerConnect(playerid) =>>>
      new name[MAX_PLAYER_NAME], string[256];
    GetPlayerName(playerid,name,sizeof(name));
     format(string,sizeof(string),"Welcome %s to the",name);
     SendClientMessage(playerid,-1,string);
this is for OnPlayerConnect , for disconnect test it by yourself

Problems: The functions don't allowed me to use "" in format when it stock so i used '' so what do you have to do is to replace , this was just an example about how to do :
Code:
format(string,sizeof(string),'Welcome %s to the',name);
with
Code:
format(string,sizeof(string),"Welcome %s to the",name);
I think you understand replacing '' with "" when paste into your GaMode/fILTERSCRIPT if you don't want errors

How i can create it? simple : =>>>
Enter on server
Loggin in with rcon
use /jlmsg select join or leave , write the text , do what i said above replacing '', with "" in format and finished

P.S use format :%s in your text example: Test %s connected!

How do i install it: ? =>>> simple
put JoinLeave.amx and .pwn in filterscripts
enter in server.cfg and put the name of the line at filterscript exapmle:
Code:
        filterscripts LuxAdmin JoinLeave

Download Link:
Click me! for script
Or pastebin:
http://pastebin.com/XmDyg5f2

Some photo:
I will upload it later
Read More..

SpawnZone

I know i created a FS about few hours later....but I created a new Filterscirpt

Name: SpawnZone
Description: This scirpt will save player last co-ordonates on server and set it when spawn, is very usefull for RP Servers

How to instal: unrar or unzip if you have 7zip where the file must be
go to server.cfg , and set to filterscript line something like this

Code:
filterscripts LuxAdmin SpawnZone
I think this is enough information because isn't a big script...so..
I think i will learn Y_INI but I don't know how to writing in file and what ini_parsefile do exactly...

Download Link: http://www.mediafire.com/?kofw47iv0bjnjst
Read More..