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Thursday, October 18, 2012
Halloween Zombie-Mod - NEW ADDON Trick or Treat
Warning you need this includes and plugins:
Include:http://forum.sa-mp.com/showthread.php?t=92679
plugin:http://forum.sa-mp.com/showthread.php?t=102865
Credits: Kitten for scripting , Incognito For streamer , Y_Less for foreach include, Who ever made the language script
This is a mode i made for Halloween special it has 6 classes
Survivors:
Medic
Survivor (Civilian)
Solider
Cops
Zombies:
Zombie 1 (162 id)
Zombie 2
Zombies get a special knife effect when u are near a human u press your knife button it loses there hp
This gamemode have cool textdraws
Good map edit in San fierro
A little bit of construction site
Weapons(survivors):
sorry im lazy:P
Code:
#define AK47 30 #define M4 31 #define MP5 29 #define DEAGLE 24 #define GRENADE 16 #define TEC9 32 #define SHOTGUN 25 #define BASEBALL 5
sorry im lazy still ha
Code:
#define KNIFE 4
Survivors Skin ids:
still lazy:P
Code:
AddPlayerClass(275, -2036.4352,179.3066,28.8429,266.0225,0,0,0,0,0,0); //MEDIC AddPlayerClass(287, -1979.9567,138.0153,27.6875,91.8412,0,0,0,0,0,0);// SOLIDER AddPlayerClass(280, -2019.7849,-46.1203,35.3375,270.1827,0,0,0,0,0,0);// POLICE AddPlayerClass(2, -1978.7373,564.7525,38.6038,152.8846,0,0,0,0,0,0);// SURVIVOR
Code:
AddPlayerClass(162, -1950.8861,696.2945,46.5625,355.4216,0,0,0,0,0,0);// ZOMBIE 1 AddPlayerClass(137, -1950.8861,696.2945,46.5625,355.4216,0,0,0,0,0,0);// ZOMBIE 2
Thats enough info now for some pictures?
Download:
http://pastebin.com/seUN08a0
or get it here
Code:
//Gamemode by kitten 10/29/10 2:30 AM // Made for Halloween by kitten // So far some credits to playbox12 for making the Accent FS converted into this gamemode #include <a_samp> #include <streamer> #include <foreach> //--TEAMS--// new cTeam[MAX_PLAYERS]; #define TEAM_MEDIC 0 #define TEAM_SOLIDER 1 #define TEAM_POLICE 2 #define TEAM_SURVIVOR 3 #define TEAM_ZOMBIE 4 #define TEAM_ZOMBIE2 5 //--WEAPONS--// #define AK47 30 #define M4 31 #define MP5 29 #define DEAGLE 24 #define GRENADE 16 #define TEC9 32 #define SHOTGUN 25 #define BASEBALL 5 #define KNIFE 4 //--COLORS--// #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_RED 0xAA3333AA //--TEAM COLORS--// #define TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR 0x33CCFFAA #define TEAM_COLORZOMBIE 0xFFFF00AA //--Varaibles--// new Text:Death; new Text:ZMMESSAGE; new Text:Deaths[MAX_PLAYERS]; new Text:cHP[MAX_PLAYERS]; new Text:Money[MAX_PLAYERS]; new Text:Score[MAX_PLAYERS]; new Text:Textdraw5; new Text:Textdraw0; new Text:Textdraw1; new Text:Bar[MAX_PLAYERS]; new Text:EXPNUM[MAX_PLAYERS]; new Deathss[MAX_PLAYERS]; new string[128]; #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) //--Forwards--// forward NearbyMessageForPlayers( playerid, stringcolour, text[]); //--Dialogs--// #define DialogIDChangeOnProblems 1928 main() { print("\n----------------------------------"); print(" Zombie-Mod V1.0 SF"); print("----------------------------------\n"); } public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Halloween Zombie-Mod"); AddPlayerClass(275, -2036.4352,179.3066,28.8429,266.0225,0,0,0,0,0,0); //MEDIC AddPlayerClass(162, -1950.8861,696.2945,46.5625,355.4216,0,0,0,0,0,0);// ZOMBIE 1 AddPlayerClass(287, -1979.9567,138.0153,27.6875,91.8412,0,0,0,0,0,0);// SOLIDER AddPlayerClass(137, -1950.8861,696.2945,46.5625,355.4216,0,0,0,0,0,0);// ZOMBIE 2 AddPlayerClass(280, -2019.7849,-46.1203,35.3375,270.1827,0,0,0,0,0,0);// POLICE AddPlayerClass(2, -1978.7373,564.7525,38.6038,152.8846,0,0,0,0,0,0);// SURVIVOR //--CARS--// AddStaticVehicle(481,-2001.14855957,191.51016235,27.14783859,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2000.90405273,193.13311768,27.14783859,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2000.85705566,194.85237122,27.14783859,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2000.51403809,196.48480225,27.14783859,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2000.62243652,199.00923157,27.14016533,0.00000000,-1,-1); //BMX AddStaticVehicle(481,-2030.83471680,171.84078979,28.44471359,273.99987793,-1,-1); //BMX AddStaticVehicle(597,-2010.13940430,-57.55938721,35.03497696,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2010.10949707,-51.39652634,35.03497696,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2009.96496582,-45.44446564,35.04187393,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2009.99194336,-38.89971161,35.02678299,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2002.32812500,-21.70625877,34.88402939,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2002.52661133,-33.21662140,34.97959518,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(597,-2002.73022461,-40.48923111,35.03497696,0.00000000,-1,1); //Police Car (SFPD) AddStaticVehicle(533,-2009.73657227,154.29324341,27.33906174,0.00000000,-1,-1); //Feltzer AddStaticVehicle(533,-2010.02624512,160.68347168,27.33906174,0.00000000,-1,-1); //Feltzer AddStaticVehicle(533,-2010.00012207,167.99829102,27.33906174,0.00000000,-1,-1); //Feltzer AddStaticVehicle(533,-2010.03308105,175.05853271,27.33906174,0.00000000,-1,-1); //Feltzer AddStaticVehicle(533,-2010.43811035,181.43998718,27.33906174,0.00000000,-1,-1); //Feltzer AddStaticVehicle(466,-1997.47583008,710.11846924,45.21687317,180.00000000,-1,-1); //Glendale AddStaticVehicle(466,-1997.29504395,703.10711670,45.21687317,180.00000000,-1,-1); //Glendale AddStaticVehicle(466,-1997.55139160,695.92315674,45.21687317,180.00000000,-1,-1); //Glendale AddStaticVehicle(466,-1997.60876465,717.14312744,45.21687317,180.00000000,-1,-1); //Glendale AddStaticVehicle(489,-1978.91589355,555.88452148,35.57931137,90.00000000,-1,-1); //Rancher AddStaticVehicle(489,-1979.34326172,552.20745850,35.56148148,90.00000000,-1,-1); //Rancher AddStaticVehicle(489,-1979.63903809,548.88006592,35.56408310,90.00000000,-1,-1); //Rancher AddStaticVehicle(579,-1979.79711914,543.48034668,35.31917191,90.00000000,-1,-1); //Huntley AddStaticVehicle(579,-1979.66760254,540.60186768,35.30284119,90.00000000,-1,-1); //Huntley AddStaticVehicle(579,-1979.66699219,540.60156250,35.30284119,90.00000000,-1,-1); //Huntley AddStaticVehicle(579,-1979.76330566,537.61016846,35.30368423,90.00000000,-1,-1); //Huntley AddStaticVehicle(445,-1997.63684082,533.79815674,35.00562668,0.00000000,-1,-1); //Admiral AddStaticVehicle(445,-1996.67724609,527.94769287,35.00562668,0.00000000,-1,-1); //Admiral //--OBJECTS--// CreateDynamicObject(18450,298.25851440,2137.56518555,19.43712234,1.95626831,347.99291992,354.41601562); //object(cs_roadbridge04) (1) CreateDynamicObject(18450,375.74612427,2129.23632812,35.78060913,359.99926758,347.99902344,353.99743652); //object(cs_roadbridge04) (2) CreateDynamicObject(8390,482.57897949,2118.03686523,63.79504395,0.00000000,0.00000000,266.00000000); //object(multicarpark01_lvs) (1) CreateDynamicObject(18450,391.13177490,2102.32812500,78.55854797,359.99438477,359.99743652,355.99707031); //object(cs_roadbridge04) (3) CreateDynamicObject(1634,435.67501831,2102.22216797,77.78767395,0.00000000,0.00000000,84.00000000); //object(landjump2) (1) CreateDynamicObject(1634,435.24066162,2098.42553711,77.78767395,0.00000000,0.00000000,83.99597168); //object(landjump2) (2) CreateDynamicObject(1634,434.78421021,2094.44262695,77.78767395,0.00000000,0.00000000,83.99597168); //object(landjump2) (3) CreateDynamicObject(1634,428.78424072,2098.43115234,77.70126343,0.00000000,0.00000000,263.99597168); //object(landjump2) (4) CreateDynamicObject(1634,429.13684082,2102.69091797,77.70111084,0.00000000,0.00000000,263.99047852); //object(landjump2) (5) CreateDynamicObject(1634,428.57635498,2094.48046875,77.95186615,0.00000000,0.00000000,263.99047852); //object(landjump2) (6) CreateDynamicObject(18450,356.08535767,2105.97558594,81.46905518,359.98974609,19.99450684,347.99926758); //object(cs_roadbridge04) (4) CreateDynamicObject(8420,246.42150879,2128.88330078,17.47566223,0.00000000,0.00000000,0.00000000); //object(arprtcrprk04_lvs) (1) CreateDynamicObject(6997,284.68167114,2090.84326172,99.80050659,1.99877930,357.99877930,82.06982422); //object(strfshcpark69) (1) CreateDynamicObject(18450,281.78811646,2123.04760742,85.38455200,1.92913818,345.98156738,346.47509766); //object(cs_roadbridge04) (5) CreateDynamicObject(10629,309.34936523,2111.73779297,25.15957260,0.00000000,0.00000000,0.00000000); //object(queens_04_sfs) (1) CreateDynamicObject(7555,240.50645447,2239.35498047,53.01930237,0.00000000,0.00000000,90.00000000); //object(bballcpark1) (1) CreateDynamicObject(18450,205.66430664,2204.25268555,45.57309341,1.73132324,329.98394775,86.99758911); //object(cs_roadbridge04) (6) CreateDynamicObject(18450,203.25660706,2173.75708008,31.82683182,1.82559204,335.98205566,86.80786133); //object(cs_roadbridge04) (8) CreateDynamicObject(10394,261.75668335,2055.61596680,19.38010788,0.00000000,0.00000000,0.00000000); //object(plot1_sfs) (1) CreateDynamicObject(3303,273.22204590,2067.99926758,18.73773575,0.00000000,0.00000000,0.00000000); //object(des_bighus03) (1) CreateDynamicObject(3303,273.49493408,2051.70556641,18.73773575,0.00000000,0.00000000,0.00000000); //object(des_bighus03) (2) CreateDynamicObject(3303,249.39376831,2068.24121094,18.73773575,0.00000000,0.00000000,180.00000000); //object(des_bighus03) (3) CreateDynamicObject(3303,249.34230042,2043.95043945,18.73773575,0.00000000,0.00000000,179.99450684); //object(des_bighus03) (4) CreateDynamicObject(1634,262.95816040,2084.27734375,17.43794250,11.99707031,0.00000000,181.98449707); //object(landjump2) (16) CreateDynamicObject(1634,262.46105957,2078.80981445,17.25675392,11.99157715,0.00000000,357.98303223); //object(landjump2) (17) CreateDynamicObject(4199,228.04954529,2143.53417969,20.72752762,0.00000000,0.00000000,270.00000000); //object(garages1_lan) (1) CreateDynamicObject(6910,102.56044769,2036.48327637,21.90613556,0.00000000,0.00000000,0.00000000); //object(vgnprtlstation_01) (1) CreateDynamicObject(14776,494.87713623,2077.00781250,83.35222626,0.00000000,0.00000000,176.00000000); //object(int3int_carupg_int) (1) CreateDynamicObject(17064,143.59333801,2058.28637695,15.71645737,0.00000000,0.00000000,288.00000000); //object(cw2_garage) (1) CreateDynamicObject(10282,143.44694519,2124.25805664,18.75538635,0.00000000,0.00000000,0.00000000); //object(mich_int_sfe) (1) CreateDynamicObject(10282,133.15161133,2123.32202148,18.76105118,0.00000000,0.00000000,0.00000000); //object(mich_int_sfe) (2) CreateDynamicObject(11391,149.47048950,2104.13403320,18.23409081,0.00000000,0.00000000,0.00000000); //object(hubprops6_sfse) (1) CreateDynamicObject(11391,165.34185791,2123.88549805,19.22067451,0.00000000,0.00000000,180.00000000); //object(hubprops6_sfse) (2) CreateDynamicObject(14826,140.93786621,2113.45312500,17.99884987,0.00000000,0.00000000,0.00000000); //object(int_kbsgarage2) (1) CreateDynamicObject(14826,141.43107605,2108.93066406,17.76234245,0.00000000,0.00000000,0.00000000); //object(int_kbsgarage2) (2) CreateDynamicObject(14826,142.44447327,2103.52563477,17.48217964,0.00000000,0.00000000,0.00000000); //object(int_kbsgarage2) (3) CreateDynamicObject(11677,124.66296387,2053.03686523,21.13662720,0.00000000,0.00000000,68.00000000); //object(xen2_countn) (1) CreateDynamicObject(1443,133.37615967,2066.67822266,16.47530365,0.00000000,0.00000000,80.00000000); //object(dyn_street_sign_1) (1) CreateDynamicObject(2047,68.13633728,2020.91503906,22.45834732,0.00000000,0.00000000,0.00000000); //object(cj_flag1) (1) CreateDynamicObject(2745,127.49699402,2128.51391602,17.84615707,0.00000000,0.00000000,0.00000000); //object(cj_stat_3) (1) CreateDynamicObject(3554,157.64064026,2140.23413086,27.67276764,0.00000000,0.00000000,0.00000000); //object(visagesign04) (1) CreateDynamicObject(3554,170.94183350,2140.16113281,27.61890030,0.00000000,0.00000000,0.00000000); //object(visagesign04) (2) CreateDynamicObject(3521,181.53425598,2140.55102539,19.05852699,0.00000000,0.00000000,0.00000000); //object(vgsn_rbstiff) (1) CreateDynamicObject(3715,38.39371109,2066.64062500,25.63639069,0.00000000,0.00000000,274.00000000); //object(arch_sign) (1) CreateDynamicObject(3715,37.16772079,2094.69384766,25.89540100,0.00000000,0.00000000,273.99902344); //object(arch_sign) (2) CreateDynamicObject(3715,35.47429276,2123.49780273,25.82915497,0.00000000,0.00000000,273.99902344); //object(arch_sign) (3) CreateDynamicObject(5811,67.56576538,2060.98095703,20.92096710,0.00000000,0.00000000,60.00000000); //object(lawnmallsign1) (1) CreateDynamicObject(966,180.53903198,2137.49389648,16.22656250,0.00000000,0.00000000,100.00000000); //object(bar_gatebar01) (1) CreateDynamicObject(1634,209.84910583,2247.45703125,56.54318237,11.99157715,0.00000000,181.98303223); //object(landjump2) (18) CreateDynamicObject(1634,209.80651855,2241.85009766,61.85724258,23.97604370,2.18896484,181.09318542); //object(landjump2) (19) CreateDynamicObject(1634,205.55078125,2247.25683594,56.54318237,11.99157715,0.00000000,181.98303223); //object(landjump2) (20) CreateDynamicObject(1634,205.53028870,2241.50512695,62.04318237,25.99157715,0.00000000,181.98303223); //object(landjump2) (21) CreateDynamicObject(3257,256.10452271,2143.40942383,18.61241913,0.00000000,0.00000000,272.00000000); //object(refinerybox1) (1) CreateDynamicObject(1676,102.16468811,2041.24035645,18.78657150,0.00000000,0.00000000,0.00000000); //object(washgaspump) (1) CreateDynamicObject(1676,97.99192810,2042.75854492,18.83782578,0.00000000,0.00000000,0.00000000); //object(washgaspump) (2) CreateDynamicObject(7073,215.65289307,2140.10644531,41.10772324,0.00000000,0.00000000,30.00000000); //object(vegascowboy1) (1) CreateDynamicObject(7392,315.87710571,2102.80712891,39.33208466,0.00000000,0.00000000,0.00000000); //object(vegcandysign1) (1) CreateDynamicObject(3522,227.61605835,2109.04541016,17.73376656,0.00000000,0.00000000,90.00000000); //object(vgsn_flwbdcrb) (1) CreateDynamicObject(7520,84.06965637,2077.76147461,16.51736832,0.00000000,0.00000000,0.00000000); //object(vgnlowbuild203) (1) CreateDynamicObject(11439,-2026.49316406,318.99707031,24.66406250,0.00000000,0.00000000,90.00000000); //object(des_woodbr_) (2) CreateDynamicObject(11439,-1910.03869629,342.57656860,21.70567131,0.00000000,0.00000000,329.99450684); //object(des_woodbr_) (5) CreateDynamicObject(8875,-2005.13403320,300.69418335,39.79613876,0.00000000,0.00000000,92.00000000); //object(vgsecnstrct14) (1) CreateDynamicObject(8875,-2001.32092285,299.40856934,39.75499344,0.00000000,0.00000000,51.99951172); //object(vgsecnstrct14) (2) CreateDynamicObject(18275,-2016.54003906,308.70422363,36.35875702,0.00000000,0.00000000,0.00000000); //object(cw2_mtbfinish) (1) CreateDynamicObject(18275,-1992.18334961,295.03848267,35.79204559,0.00000000,0.00000000,0.00000000); //object(cw2_mtbfinish) (2) CreateDynamicObject(7089,-1979.37170410,289.56588745,40.03011322,0.00000000,0.00000000,90.00000000); //object(newscafldvegs02) (1) CreateDynamicObject(7089,-1978.62670898,281.62863159,50.16832733,0.00000000,0.00000000,90.00000000); //object(newscafldvegs02) (2) CreateDynamicObject(7089,-1932.59973145,242.63481140,41.53011322,0.00000000,0.00000000,180.00000000); //object(newscafldvegs02) (3) CreateDynamicObject(7089,-1977.24609375,281.28875732,55.93228149,0.00000000,0.00000000,91.99450684); //object(newscafldvegs02) (4) CreateDynamicObject(7089,-1975.65332031,279.43597412,66.27954865,0.00000000,0.00000000,89.99401855); //object(newscafldvegs02) (5) CreateDynamicObject(7089,-1935.28625488,332.96240234,43.14525604,0.00000000,0.00000000,359.98901367); //object(newscafldvegs02) (6) CreateDynamicObject(7089,-1937.40136719,332.71182251,53.74611664,0.00000000,0.00000000,359.98352051); //object(newscafldvegs02) (7) CreateDynamicObject(7089,-1936.23583984,331.77819824,62.59697723,0.00000000,0.00000000,359.98352051); //object(newscafldvegs02) (8) CreateDynamicObject(7089,-1973.92565918,282.06170654,66.52148438,0.00000000,0.00000000,87.98352051); //object(newscafldvegs02) (10) CreateDynamicObject(7089,-1933.94543457,245.80827332,50.31136322,0.00000000,359.99450684,177.97851562); //object(newscafldvegs02) (11) CreateDynamicObject(7089,-1925.14550781,247.55636597,60.57613373,0.00000000,359.98901367,177.97851562); //object(newscafldvegs02) (12) CreateDynamicObject(7089,-1891.66406250,258.16134644,40.46036530,0.00000000,359.98901367,255.97851562); //object(newscafldvegs02) (13) CreateDynamicObject(7089,-1894.69311523,254.04504395,50.11331940,0.00000000,359.98352051,255.97595215); //object(newscafldvegs02) (14) CreateDynamicObject(7089,-1897.67004395,203.81265259,46.84244537,0.00000000,359.98352051,275.97595215); //object(newscafldvegs02) (15) CreateDynamicObject(7089,-1905.12207031,206.23698425,44.76448822,0.00000000,359.97802734,85.97106934); //object(newscafldvegs02) (16) CreateDynamicObject(7089,-1914.82971191,287.85104370,43.72650909,0.00000000,359.97802734,291.96801758); //object(newscafldvegs02) (17) CreateDynamicObject(7089,-1909.88745117,288.57443237,53.15531921,0.00000000,359.97802734,281.96716309); //object(newscafldvegs02) (18) CreateDynamicObject(7089,-1905.74414062,287.80484009,51.66159439,0.00000000,359.97802734,281.96411133); //object(newscafldvegs02) (19) CreateDynamicObject(7089,-1902.54101562,288.17596436,56.87502289,0.00000000,359.97802734,281.96411133); //object(newscafldvegs02) (20) CreateDynamicObject(7089,-1976.92492676,279.73062134,64.66889191,0.00000000,359.97802734,89.96411133); //object(newscafldvegs02) (21) CreateDynamicObject(7017,-1988.89672852,276.13507080,34.17935562,0.00000000,0.00000000,89.99938965); //object(circusconstruct07) (2) CreateDynamicObject(7017,-1998.39062500,221.90898132,26.74085236,0.00000000,356.00000000,87.99450684); //object(circusconstruct07) (3) CreateDynamicObject(7017,-1999.84692383,188.95301819,27.17833328,0.00000000,359.99548340,87.98950195); //object(circusconstruct07) (4) CreateDynamicObject(7017,-2001.23510742,118.07251740,27.53138924,0.00000000,359.98901367,89.97851562); //object(circusconstruct07) (5) CreateDynamicObject(7017,-2017.75000000,61.69335938,27.82507133,0.00000000,359.98901367,267.98400879); //object(circusconstruct07) (6) CreateDynamicObject(6867,-2079.90698242,192.52803040,54.07432556,0.00000000,0.00000000,0.00000000); //object(vegasplant06) (1) CreateDynamicObject(12986,-2006.82641602,139.92024231,28.06169319,0.00000000,0.00000000,0.00000000); //object(sw_well1) (1) CreateDynamicObject(4848,-1985.26379395,450.63107300,37.05813599,0.00000000,0.00000000,270.00000000); //object(sanpedbeaut) (1) CreateDynamicObject(7089,-1976.73791504,288.50738525,50.68478775,0.00000000,0.00000000,90.00000000); //object(newscafldvegs02) (22) CreateDynamicObject(8875,-1993.36364746,244.91836548,40.26737976,0.00000000,0.00000000,351.99829102); //object(vgsecnstrct14) (3) CreateDynamicObject(5142,-1969.86486816,543.99151611,40.80715561,0.00000000,0.00000000,90.00000000); //object(las2plaza1bit) (1) CreateDynamicObject(5729,-1983.47009277,410.76522827,38.24286270,0.00000000,0.00000000,180.00000000); //object(melblok02_lawn) (1) CreateDynamicObject(5729,-1983.34899902,488.31799316,38.24286270,0.00000000,0.00000000,179.99450684); //object(melblok02_lawn) (2) CreateDynamicObject(1384,-1976.74145508,244.20945740,67.43803406,0.00000000,0.00000000,50.00000000); //object(twrcrane_m_01) (1) CreateDynamicObject(5126,-2028.15795898,282.45794678,48.60133362,0.00000000,0.00000000,0.00000000); //object(dockcranescale0) (1) CreateDynamicObject(11406,-2002.03283691,282.29147339,45.36168289,0.00000000,0.00000000,0.00000000); //object(acwinch1b_sfs01) (2) CreateDynamicObject(7017,-1993.64099121,-72.95140076,33.71890259,0.00000000,359.98901367,87.98400879); //object(circusconstruct07) (6) CreateDynamicObject(5424,-1989.29248047,-6.64309692,33.39360428,0.00000000,93.99993896,356.00030518); //object(laejeffers04) (1) CreateDynamicObject(5424,-1989.36682129,-61.71216202,40.13883209,0.00000000,93.99905396,355.99542236); //object(laejeffers04) (2) CreateDynamicObject(5424,-1991.25231934,-117.66154480,37.83666611,0.00000000,93.99905396,355.99542236); //object(laejeffers04) (3) CreateDynamicObject(5424,-2021.31054688,-146.47409058,36.44706345,0.00000000,93.99905396,265.99548340); //object(laejeffers04) (4) CreateDynamicObject(5424,-2044.28564453,-111.19506073,38.73023987,0.00000000,93.99905396,265.99548340); //object(laejeffers04) (5) CreateDynamicObject(5424,-2014.71386719,-128.69227600,35.02549744,0.00000000,93.99905396,185.99546814); //object(laejeffers04) (6) CreateDynamicObject(5424,-2079.09643555,-64.15837860,35.90800095,0.00000000,93.99905396,177.99298096); //object(laejeffers04) (7) CreateDynamicObject(5424,-2079.15087891,-114.33666229,35.90800095,0.00000000,93.99902344,177.98950195); //object(laejeffers04) (8) CreateDynamicObject(5424,-2101.40771484,-33.14077759,35.75956345,0.00000000,93.99905396,267.98950195); //object(laejeffers04) (9) CreateDynamicObject(5424,-2101.50097656,-34.36285782,73.79785156,0.00000000,93.99902344,267.98400879); //object(laejeffers04) (10) CreateDynamicObject(5424,-2158.06689453,30.38822937,35.75956345,0.00000000,93.99905396,173.98400879); //object(laejeffers04) (11) CreateDynamicObject(5424,-2150.29687500,108.70333862,48.42109299,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (12) CreateDynamicObject(5424,-2139.16381836,225.73214722,34.75450897,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (13) CreateDynamicObject(5424,-2137.17431641,279.41885376,42.83180237,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (14) CreateDynamicObject(5424,-2139.24267578,320.26919556,35.75956345,0.00000000,93.99905396,187.97949219); //object(laejeffers04) (15) CreateDynamicObject(5424,-2110.42822266,395.81546021,44.11596298,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (16) CreateDynamicObject(5424,-2133.97119141,503.95465088,35.60331345,0.00000000,93.99905396,173.97949219); //object(laejeffers04) (17) CreateDynamicObject(5424,-2128.14477539,463.64215088,35.39604950,0.00000000,93.99905396,223.97946167); //object(laejeffers04) (18) CreateDynamicObject(5424,-2129.39257812,565.10626221,35.60331345,0.00000000,93.99905396,183.97822571); //object(laejeffers04) (19) CreateDynamicObject(5424,-1885.73876953,595.68078613,34.69449615,0.00000000,93.99905396,353.97705078); //object(laejeffers04) (20) CreateDynamicObject(5424,-1905.51098633,561.66564941,35.69831467,0.00000000,93.99905396,283.97399902); //object(laejeffers04) (21) CreateDynamicObject(5424,-1878.47546387,736.24694824,45.88456345,0.00000000,93.99905396,3.96911621); //object(laejeffers04) (22) CreateDynamicObject(5424,-1897.71716309,746.44427490,45.88456345,0.00000000,93.99905396,83.96606445); //object(laejeffers04) (23) CreateDynamicObject(5424,-2017.98608398,749.66790771,46.03300095,0.00000000,93.99905396,83.96301270); //object(laejeffers04) (24) CreateDynamicObject(5424,-2121.26928711,736.89306641,87.47831726,0.00000000,93.99905396,183.96295166); //object(laejeffers04) (25) CreateDynamicObject(5424,-2117.79199219,651.12628174,61.28823090,0.00000000,93.99905396,183.96058655); //object(laejeffers04) (26) CreateDynamicObject(5424,-1911.79431152,352.18341064,45.10140610,0.00000000,93.99905396,13.96057129); //object(laejeffers04) (27) CreateDynamicObject(5424,-1913.85998535,399.61312866,35.97790909,0.00000000,93.99905396,13.95812988); //object(laejeffers04) (28) CreateDynamicObject(5424,-1898.84582520,450.86367798,35.75956345,0.00000000,93.99905396,313.95816040); //object(laejeffers04) (29) CreateDynamicObject(5424,-1899.79760742,511.90859985,44.22634888,0.00000000,93.99905396,63.95629883); //object(laejeffers04) (30) CreateDynamicObject(5424,-1924.60681152,329.60861206,32.36769867,0.00000000,93.99905396,1.95141602); //object(laejeffers04) (31) CreateDynamicObject(5424,-2138.96093750,311.61218262,40.50051880,0.00000000,93.99902344,173.97949219); //object(laejeffers04) (32) CreateDynamicObject(5424,-1986.58837891,47.70615387,27.47074318,0.00000000,93.99905396,355.99545288); //object(laejeffers04) (33) CreateDynamicObject(5424,-1957.94921875,93.02339935,26.72236061,0.00000000,93.99905396,355.99542236); //object(laejeffers04) (34) CreateDynamicObject(5424,-1958.98608398,63.74965668,28.65760231,0.00000000,93.99905396,265.99548340); //object(laejeffers04) (35) CreateDynamicObject(5424,-1954.90747070,188.23022461,24.11762619,0.00000000,93.99905396,355.99548340); //object(laejeffers04) (36) CreateDynamicObject(5424,-1955.04772949,138.68986511,38.73103333,0.00000000,93.99905396,355.98995972); //object(laejeffers04) (3) // Textdraws Death = TextDrawCreate(130.000000, 141.000000, "~r~ YOU HAVE ~b~DIED~n~~w~ EPIC FAIL"); TextDrawBackgroundColor(Death, 255); TextDrawFont(Death, 1); TextDrawLetterSize(Death, 1.510000, 9.000000); TextDrawColor(Death, -1); TextDrawSetOutline(Death, 0); TextDrawSetProportional(Death, 1); TextDrawSetShadow(Death, 1); SetTimer("MoneyM",2000,true); SetTimer("ScoreM",2000,true); SetTimer("cHealth",2000,true); ZMMESSAGE = TextDrawCreate(427.000000, 390.000000, "~w~Halloween~n~~r~ZOMBIE-MOD"); TextDrawBackgroundColor(ZMMESSAGE, 255); TextDrawFont(ZMMESSAGE, 1); TextDrawLetterSize(ZMMESSAGE, 0.500000, 2.899999); TextDrawColor(ZMMESSAGE, -1); TextDrawSetOutline(ZMMESSAGE, 0); TextDrawSetProportional(ZMMESSAGE, 1); TextDrawSetShadow(ZMMESSAGE, 1); for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) { Deaths[playerid] = TextDrawCreate(20.000000, 414.000000, "~r~Deaths~w~[]"); TextDrawBackgroundColor(Deaths[playerid], 255); TextDrawFont(Deaths[playerid], 1); TextDrawLetterSize(Deaths[playerid], 0.500000, 1.000000); TextDrawColor(Deaths[playerid], -1); TextDrawSetOutline(Deaths[playerid], 0); TextDrawSetProportional(Deaths[playerid], 1); TextDrawSetShadow(Deaths[playerid], 1); cHP[playerid] = TextDrawCreate(20.000000, 429.000000, "~b~CurrentHP~w~[100]"); TextDrawBackgroundColor(cHP[playerid], 255); TextDrawFont(cHP[playerid], 1); TextDrawLetterSize(cHP[playerid], 0.500000, 1.000000); TextDrawColor(cHP[playerid], -1); TextDrawSetOutline(cHP[playerid], 0); TextDrawSetProportional(cHP[playerid], 1); TextDrawSetShadow(cHP[playerid], 1); Money[playerid] = TextDrawCreate(150.000000, 430.000000, "~r~Money~w~[]"); TextDrawBackgroundColor(Money[playerid], 255); TextDrawFont(Money[playerid], 1); TextDrawLetterSize(Money[playerid], 0.500000, 1.000000); TextDrawColor(Money[playerid], -1); TextDrawSetOutline(Money[playerid], 0); TextDrawSetProportional(Money[playerid], 1); TextDrawSetShadow(Money[playerid], 1); Score[playerid] = TextDrawCreate(150.000000, 411.000000, "~b~Score~w~[]"); TextDrawBackgroundColor(Score[playerid], 255); TextDrawFont(Score[playerid], 1); TextDrawLetterSize(Score[playerid], 0.500000, 1.000000); TextDrawColor(Score[playerid], -1); TextDrawSetOutline(Score[playerid], 0); TextDrawSetProportional(Score[playerid], 1); TextDrawSetShadow(Score[playerid], 1); // exp number EXPNUM[playerid] = TextDrawCreate(274.000000, 378.000000, "~w~ 0/~r~20"); TextDrawBackgroundColor(EXPNUM[playerid], 255); TextDrawFont(EXPNUM[playerid], 1); TextDrawLetterSize(EXPNUM[playerid], 0.500000, 1.100000); TextDrawColor(EXPNUM[playerid], -1); TextDrawSetOutline(EXPNUM[playerid], 0); TextDrawSetProportional(EXPNUM[playerid], 1); TextDrawSetShadow(EXPNUM[playerid], 1); //bar Bar[playerid] = TextDrawCreate(220.000000, 385.000000, "~b~ GET A KILL"); TextDrawBackgroundColor(Bar[playerid], 255); TextDrawFont(Bar[playerid], 1); TextDrawLetterSize(Bar[playerid], 0.500000, 1.900000); TextDrawColor(Bar[playerid], -1); TextDrawSetOutline(Bar[playerid], 0); TextDrawSetProportional(Bar[playerid], 1); TextDrawSetShadow(Bar[playerid], 1); } Textdraw5 = TextDrawCreate(425.000000, 370.000000, "~r~Current~b~Verison~n~~w~V1.0 SA-MP 0.3b"); TextDrawBackgroundColor(Textdraw5, 255); TextDrawFont(Textdraw5, 1); TextDrawLetterSize(Textdraw5, 0.500000, 1.200000); TextDrawColor(Textdraw5, -1); TextDrawSetOutline(Textdraw5, 0); TextDrawSetProportional(Textdraw5, 1); TextDrawSetShadow(Textdraw5, 1); Textdraw0 = TextDrawCreate(230.000000, 390.000000, "~n~"); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.500000, 1.000000); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawUseBox(Textdraw0, 1); TextDrawBoxColor(Textdraw0, 840829490); TextDrawTextSize(Textdraw0, 401.000000, 0.000000); Textdraw1 = TextDrawCreate(267.000000, 368.000000, "~r~ EXP"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 1); TextDrawLetterSize(Textdraw1, 0.919999, 1.200000); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) { TextDrawShowForPlayer(playerid, Deaths[playerid]); TextDrawShowForPlayer(playerid, cHP[playerid]); TextDrawShowForPlayer(playerid, Money[playerid]); TextDrawShowForPlayer(playerid, Score[playerid]); } for(new i; i < MAX_PLAYERS; i ++) { if(IsPlayerConnected(i)) { TextDrawShowForPlayer(i, ZMMESSAGE); TextDrawShowForPlayer(i, Textdraw5); TextDrawShowForPlayer(i, Textdraw0); TextDrawShowForPlayer(i, Textdraw1); TextDrawShowForPlayer(i, Bar[i]); TextDrawShowForPlayer(i, EXPNUM[i]); } } return 1; } public OnGameModeExit() { TextDrawHideForAll(Death); TextDrawDestroy(Death); TextDrawHideForAll(Textdraw0); TextDrawDestroy(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawDestroy(Textdraw1); TextDrawHideForAll(ZMMESSAGE); TextDrawDestroy(ZMMESSAGE); TextDrawHideForAll(Textdraw5); TextDrawDestroy(Textdraw5); for(new playerid = 0; playerid < MAX_PLAYERS; playerid++) { TextDrawHideForAll(EXPNUM[playerid]); TextDrawDestroy(EXPNUM[playerid]); TextDrawHideForAll(Bar[playerid]); TextDrawDestroy(Bar[playerid]); TextDrawHideForAll(Deaths[playerid]); TextDrawDestroy(Deaths[playerid]); TextDrawHideForAll(cHP[playerid]); TextDrawDestroy(cHP[playerid]); TextDrawHideForAll(Money[playerid]); TextDrawDestroy(Money[playerid]); TextDrawHideForAll(Score[playerid]); TextDrawDestroy(Score[playerid]); } return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(newkeys & KEY_FIRE) { if(GetPlayerWeapon(playerid) == 4) { new victimid = GetClosestPlayer(playerid); if(IsPlayerConnected(victimid)) { if(GetDistanceBetweenPlayers(playerid,victimid) < 2) { new Float:health; GetPlayerHealth(victimid, health); SetPlayerHealth(victimid, health - 20.0); return 1; } } } } return 1; } forward Float:GetDistanceBetweenPlayers(p1,p2); // Up top of script forward GetClosestPlayer(p1); // Up top of script public Float:GetDistanceBetweenPlayers(p1,p2) { new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2; if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2)) { return -1.00; } GetPlayerPos(p1,x1,y1,z1); GetPlayerPos(p2,x2,y2,z2); return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2)); } public GetClosestPlayer(p1) { new x,Float:dis,Float:dis2,player; player = -1; dis = 99999.99; for (x=0;x<MAX_PLAYERS;x++) { if(IsPlayerConnected(x)) { if(x != p1) { dis2 = GetDistanceBetweenPlayers(x,p1); if(dis2 < dis && dis2 != -1.00) { dis = dis2; player = x; } } } } return player; } forward MoneyM(playerid); public MoneyM(playerid) { new Mon = GetPlayerMoney(playerid); new string5[48]; format(string5, sizeof(string), "~r~Money~w~[$%d]", Mon); TextDrawSetString(Money[playerid],string5); return 1; } forward ScoreM(playerid); public ScoreM(playerid) { new string2[128]; new ScoreMM = GetPlayerScore(playerid); format(string2, sizeof(string), "~b~Score~w~[%d]",ScoreMM); TextDrawSetString(Score[playerid],string2); return 1; } forward cHealth(playerid); public cHealth(playerid) { new Float:health; new string3[128]; GetPlayerHealth(playerid,health); if (health < 100.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[100]"); TextDrawSetString(cHP[playerid],string3); } if (health < 95.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[95]"); TextDrawSetString(cHP[playerid],string3); } if (health < 90.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[90]"); TextDrawSetString(cHP[playerid],string3); } if (health < 85.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[85]"); TextDrawSetString(cHP[playerid],string3); } if (health < 80.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[80]"); TextDrawSetString(cHP[playerid],string3); } if (health < 75.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[75]"); TextDrawSetString(cHP[playerid],string3); } if (health < 70.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[70]"); TextDrawSetString(cHP[playerid],string3); } if (health < 65.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[65]"); TextDrawSetString(cHP[playerid],string3); } if (health < 60.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[60]"); TextDrawSetString(cHP[playerid],string3); } if (health < 55.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[55]"); TextDrawSetString(cHP[playerid],string3); } if (health < 50.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[50]"); TextDrawSetString(cHP[playerid],string3); } if (health < 45.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[45]"); TextDrawSetString(cHP[playerid],string3); } if (health < 40.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[40]"); TextDrawSetString(cHP[playerid],string3); } if (health < 35.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[35]"); TextDrawSetString(cHP[playerid],string3); } if (health < 30.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[30]"); TextDrawSetString(cHP[playerid],string3); } if (health < 25.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[25]"); TextDrawSetString(cHP[playerid],string3); } if (health < 20.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[20]"); TextDrawSetString(cHP[playerid],string3); } if (health < 15.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[15]"); TextDrawSetString(cHP[playerid],string3); } if (health < 10.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[10]"); TextDrawSetString(cHP[playerid],string3); } if (health < 5.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[5]"); TextDrawSetString(cHP[playerid],string3); } if (health < 0.0) { format(string3, sizeof(string), "~b~CurrentHP~w~[0]"); TextDrawSetString(cHP[playerid],string3); } return 1; } forward HideMessage(playerid); public HideMessage(playerid) { TextDrawHideForPlayer(playerid, Death); TextDrawDestroy(Death); return 1; } public OnPlayerDeath(playerid, killerid, reason) { TextDrawShowForPlayer(playerid, Death); SetTimerEx("HideMessage", 2000, 0, "i", killerid); new string10[48]; Deathss[playerid] ++; format(string10, sizeof(string), "~r~Deaths~w~[%d]",Deathss[playerid]); TextDrawSetString(Deaths[playerid],string10); new msg[64]; new score = GetPlayerScore(killerid); SetPlayerScore(killerid, score+1); format(msg, sizeof(msg),"EXP: %d/20",score+1); TextDrawSetString(EXPNUM[killerid],msg); GivePlayerMoney(killerid, 12000); GameTextForPlayer(killerid, "~p~1+ ~w~EXP Experience! ~n~~g~+$12000!!",6000,4); switch(GetPlayerScore(killerid)) { case 1: { TextDrawSetString(Bar[killerid],"~b~l"); TextDrawSetString(EXPNUM[killerid],"~w~ 1/~r~20"); } case 2: { TextDrawSetString(Bar[killerid],"~b~ll"); TextDrawSetString(EXPNUM[killerid],"~w~ 2/~r~20"); } case 3: { TextDrawSetString(Bar[killerid],"~b~lll"); TextDrawSetString(EXPNUM[killerid],"~w~ 3/~r~20"); } case 4: { TextDrawSetString(Bar[killerid],"~b~llll"); TextDrawSetString(EXPNUM[killerid],"~w~ 4/~r~20"); } case 5: { TextDrawSetString(Bar[killerid],"~b~lllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 5/~r~20"); } case 6: { TextDrawSetString(Bar[killerid],"~b~llllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 6/~r~20"); } case 7: { TextDrawSetString(Bar[killerid],"~b~lllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 7/~r~20"); } case 8: { TextDrawSetString(Bar[killerid],"~b~llllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 8/~r~20"); } case 9: { TextDrawSetString(Bar[killerid],"~b~lllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 9/~r~20"); } case 10: { TextDrawSetString(Bar[killerid],"~b~llllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 10/~r~20"); } case 11: { TextDrawSetString(Bar[killerid],"~b~lllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 11/~r~20"); } case 12: { TextDrawSetString(Bar[killerid],"~b~llllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 12/~r~20"); } case 13: { TextDrawSetString(Bar[killerid],"~b~lllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 13/~r~20"); } case 14: { TextDrawSetString(Bar[killerid],"~b~llllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 14/~r~20"); } case 15: { TextDrawSetString(Bar[killerid],"~b~lllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 15/~r~20"); } case 16: { TextDrawSetString(Bar[killerid],"~b~llllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 16/~r~20"); } case 17: { TextDrawSetString(Bar[killerid],"~b~lllllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 17/~r~20"); } case 18: { TextDrawSetString(Bar[killerid],"~b~llllllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 18/~r~~20"); } case 19: { TextDrawSetString(Bar[killerid],"~b~lllllllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 19/~r~20"); } case 20: { TextDrawSetString(Bar[killerid],"~b~lllllllllllllllllllll"); TextDrawSetString(EXPNUM[killerid],"~w~ 20/~r~20"); new name[MAX_PLAYER_NAME], string6[100]; GetPlayerName(playerid, name, sizeof(name)); format(string6, sizeof(string), "Player * %s Has been finshed with the EXP System ** Desert Eagle unlocked for him", name); SendClientMessageToAll(COLOR_ORANGE, string6); GivePlayerWeapon(playerid,24,100); SetPlayerHealth(playerid,100.0); } } return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, -1959.4025,700.4174,46.5625); SetPlayerCameraPos(playerid, -1958.2029,711.0995,53.6375); SetPlayerCameraLookAt(playerid, -1959.4025,700.4174,46.5625); SetPlayerFacingAngle(playerid,357.4232); if(classid == 0) { GameTextForPlayer(playerid,"~b~ Human- Medic~w~Objective:Survive the Infection",1000,4); cTeam[playerid] = TEAM_MEDIC; } else if(classid == 1) { GameTextForPlayer(playerid,"~r~ Zombie ~w~Objective: Eat brains",1000,4); cTeam[playerid] = TEAM_ZOMBIE; } else if(classid == 2) { GameTextForPlayer(playerid,"~b~ Human- Solider ~w~Objective:Survive the Infection",1000,4); cTeam[playerid] = TEAM_SOLIDER; } else if(classid == 3) { GameTextForPlayer(playerid,"~r~ Zombie 2 ~w~Objective: Eat brains",1000,4); cTeam[playerid] = TEAM_ZOMBIE2; } else if(classid == 4) { GameTextForPlayer(playerid,"~b~ Human- Police ~w~Objective:Survive the Infection",1000,4); cTeam[playerid] = TEAM_POLICE; } else if(classid == 5) { GameTextForPlayer(playerid,"~b~ Human- Survivor ~w~Objective:Survive the Infection",1000,4); cTeam[playerid] = TEAM_SURVIVOR; } return 1; } public OnPlayerConnect(playerid) { SetPVarString(playerid,"Language","American"); //--Weapon Skills--// SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 0); SetPlayerSkillLevel(playerid, WEAPONSKILL_SNIPERRIFLE, 0); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { SetPlayerTime(playerid,20,0); SetPlayerWeather(playerid, 32); GameTextForPlayer(playerid,"~r~ Type ~n~ ~w~ /obj ~n~ ~r~ For The objectives",6000,3); TextDrawShowForPlayer(playerid, Textdraw1); TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Bar[playerid]); TextDrawShowForPlayer(playerid, EXPNUM[playerid]); TextDrawShowForPlayer(playerid, ZMMESSAGE); TextDrawShowForPlayer(playerid, Deaths[playerid]); TextDrawShowForPlayer(playerid, cHP[playerid]); TextDrawShowForPlayer(playerid, Money[playerid]); TextDrawShowForPlayer(playerid, Score[playerid]); TextDrawShowForPlayer(playerid, Textdraw5); if(cTeam[playerid] == TEAM_MEDIC) { GivePlayerWeapon(playerid,M4,500); GivePlayerWeapon(playerid,SHOTGUN,10); GivePlayerWeapon(playerid,DEAGLE,50); SetPlayerTeam(playerid,TEAM_MEDIC); SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR); SendClientMessage(playerid,COLOR_WHITE,"SERVER: You are a MEDIC you can heal others or heal your self by typing /heal or /healhim id"); SetPlayerHealth(playerid,35.0); } else if(cTeam[playerid] == TEAM_SOLIDER) { GivePlayerWeapon(playerid,AK47,500); GivePlayerWeapon(playerid,MP5,1000); GivePlayerWeapon(playerid,DEAGLE,50); SetPlayerTeam(playerid,TEAM_SOLIDER); SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR); SetPlayerHealth(playerid,100.0); } else if(cTeam[playerid] == TEAM_POLICE) { GivePlayerWeapon(playerid,M4,500); GivePlayerWeapon(playerid,TEC9,1000); GivePlayerWeapon(playerid,GRENADE,50); SetPlayerTeam(playerid,TEAM_POLICE); SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR); SetPlayerHealth(playerid,100.0); } else if(cTeam[playerid] == TEAM_SURVIVOR) { GivePlayerWeapon(playerid,AK47,500); GivePlayerWeapon(playerid,MP5,1000); GivePlayerWeapon(playerid,BASEBALL,50); SetPlayerTeam(playerid,TEAM_SURVIVOR); SetPlayerColor(playerid,TEAMMEDICSOLIDERPOLICESURVIVOR_COLOR); SetPlayerHealth(playerid,100.0); } else if(cTeam[playerid] == TEAM_ZOMBIE) { GivePlayerWeapon(playerid,KNIFE,1000); SetPlayerTeam(playerid,TEAM_ZOMBIE); SetPlayerColor(playerid,TEAM_COLORZOMBIE); SetPlayerHealth(playerid,65.0); } else if(cTeam[playerid] == TEAM_ZOMBIE2) { GivePlayerWeapon(playerid,KNIFE,1000); SetPlayerTeam(playerid,TEAM_ZOMBIE); SetPlayerColor(playerid,TEAM_COLORZOMBIE); SetPlayerHealth(playerid,100.0); } return 1; } public OnPlayerText(playerid, text[]) { new playername[MAX_PLAYER_NAME], PlayersLanguage[12]; GetPlayerName(playerid, playername, sizeof(playername)); GetPVarString(playerid, "Language", PlayersLanguage, 12); format(string, sizeof(string), "[%s Language] %s: %s", PlayersLanguage, playername, text); NearbyMessageForPlayers(playerid, 0xFFFFFFAA, string); return 0; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp("/heal", cmdtext, true, 10) == 0) if(cTeam[playerid] == TEAM_MEDIC) { SetPlayerHealth(playerid,100); SendClientMessageToAll(COLOR_LIGHTBLUE,"MEDIC: Has healed him self"); return 1; } if(strcmp("/class", cmdtext, true, 10) == 0) { ForceClassSelection(playerid); return 1; } if(strcmp("/kill", cmdtext, true, 10) == 0) { SetPlayerHealth(playerid,0); return 1; } if (strcmp("/lang", cmdtext, true, 10) == 0) { ShowPlayerDialog(playerid, DialogIDChangeOnProblems, DIALOG_STYLE_LIST, "Language selection", "American\nRussian\nBritish\nItalian\nDutch\nFrance\nAustralian\nAfrican\nChinese", "Select", "Quit"); return 1; } if(strcmp("/cmds", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_RED,"-----COMMANDS-----"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"MEDIC: /heal /healhim"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"SOLIDER: Coming soon"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"POLICE: Coming soon"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"SURVIVOR: Coming soon"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"ZOMBIE: Coming soon"); return 1; } if(strcmp("/help", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_RED,"-----HELP-----"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Welcome to San Fierro Zombie Infection Made for halloween"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"This is a server with fully self scripted by kitten"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"What do you do in this server / gamemode"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"There are 5 teams"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Medic,Solider,Police,Survivor,Zombie"); SendClientMessage(playerid,COLOR_LIGHTBLUE," For Objectives for each team please goto /obj"); return 1; } if(strcmp("/obj", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_RED,"-----TEAM OBJECTIVES-----"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Medic: Heal others survive the Infection"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"SOLIDER: Keep the survivors, police , medics alive"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Police: Do not let any civilian DIE and survive the Infection"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Survivor: Survive the Infection"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Zombie: Eat human brains by knifing them if u knife the humans they lose 50 hp for 1 hit"); return 1; } new index, cmd[20]; cmd = strtok(cmdtext, index); if (strcmp(cmd, "/healhim", true) == 0) if(cTeam[playerid] == TEAM_MEDIC) { new tmp[20], id; tmp = strtok(cmdtext, index); if (strlen(tmp)) { id = strval(tmp); if (IsPlayerConnected(id)) { SetPlayerHealth(id, 35.0); SendClientMessage(id, 0x00FF00AA, "You have been healed by medic survivor"); SendClientMessage(playerid, 0x00FF00AA, "you have healed the survivor"); } else { SendClientMessage(playerid, 0xFF0000AA, "Player not found"); } } else { SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/heal <playerid>\""); } return 1; } return 0; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == DialogIDChangeOnProblems) { switch( listitem ) { case 0: { SetPVarString(playerid,"Language", "American"); } case 1: { SetPVarString(playerid,"Language", "Russian"); } case 2: { SetPVarString(playerid,"Language","British"); } case 3: { SetPVarString(playerid,"Language","Italian"); } case 4: { SetPVarString(playerid,"Language","Dutch"); } case 5: { SetPVarString(playerid,"Language","France"); } case 6: { SetPVarString(playerid,"Language","Australian"); } case 7: { SetPVarString(playerid,"Language","African"); } case 8: { SetPVarString(playerid,"Language","Chinese"); } } } } public NearbyMessageForPlayers( playerid, stringcolour, text[]) { new Float:PosX, Float:PosY, Float:PosZ; for(new p = 0; p < MAX_PLAYERS; p++) { if(IsPlayerConnected( p )) { GetPlayerPos( playerid, PosX, PosY, PosZ ); if(IsPlayerInRangeOfPoint(p, 12, PosX, PosY, PosZ) ) { if(GetPlayerInterior( playerid ) == GetPlayerInterior( p ) && GetPlayerVirtualWorld( playerid ) == GetPlayerVirtualWorld( p ) ) { SendClientMessage(p, stringcolour, text); } } } } return 1; } //--Stuff not using only codes--// strtok(const string2[], &index) { new length = strlen(string2); while ((index < length) && (string2[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string2[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string2[index]; index++; } result[index - offset] = EOS; return result; }
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